Spinning Kong: Difference between revisions

m
(I dunno. Maybe it's an illusion. Can someone confirm? Particularly someone who the game on both systems...)
Tag: Mobile edit
Line 25: Line 25:
In the first three games, the grounded move consists of only one hit dealing 10% damage. It has decent horizontal knockback, being an effective [[edgeguarding]] move and [[combo]] finisher. Additionally, when DK lands after using the move and he falls off the edge within the first few frames of landing, he will still be in [[helpless]] state.  
In the first three games, the grounded move consists of only one hit dealing 10% damage. It has decent horizontal knockback, being an effective [[edgeguarding]] move and [[combo]] finisher. Additionally, when DK lands after using the move and he falls off the edge within the first few frames of landing, he will still be in [[helpless]] state.  


In ''Smash 4'', the grounded Spinning Kong no longer spins horizontally, instead spinning in a slight angle dependent on the direction he starts the move, increasing the attack's vertical range. It also hits multiple times and deals much less damage as opposed to Brawl, doing 7% on the first hit, five 1% hits, and a moderate knockback finisher that does 4% for a total of 17%, making the grounded version a better out of shield move. The aerial Spinning Kong still has its extremely effective horizontal recovery and its weak vertical gain. However, opposed to the reduced damage on the grounded version, the aerial version still does up to 36% damage if all hits connect successfully. Spinning Kong also seems to keep Brawl's very powerful [[momentum canceling]], still being able to negate all momentum to prevent potential KO's and many fatal blows; however, since Smash 4 had removed hitstun canceling, Spinning Kong's momentum canceling is much harder to utilise because if the hitstun is too much, DK will get KO'd before he can even use Spinning Kong to prevent the KO, therefore it is a less effective survival technique than in Brawl.
In ''Smash 4'', the grounded Spinning Kong no longer spins horizontally, instead spinning in a slight angle dependent on the direction he starts the move, increasing the attack's vertical range. It also hits multiple times and deals much less damage as opposed to Brawl, doing 7% on the first hit, five 1% hits, and a moderate knockback finisher that does 4% for a total of 17%, making the grounded version a better out of shield move. The aerial Spinning Kong still has its extremely effective horizontal recovery and its weak vertical gain. However, opposed to the reduced damage on the grounded version, the aerial version still does up to 36% damage if all hits connect successfully. Spinning Kong also seems to keep Brawl's very powerful [[momentum canceling]], still being able to negate all momentum to prevent potential KO's and many fatal blows; however, since ''Smash 4'' had removed hitstun canceling, Spinning Kong's momentum canceling is much harder to utilise because if the hitstun is too much, DK will get KO'd before he can even use Spinning Kong to prevent the KO, therefore it is a less effective survival technique than in Brawl.


==Origin==
==Origin==
2,070

edits