Focus Attack: Difference between revisions

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:{{cquote|Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack! |cite=In-Game Tip}}
:{{cquote|Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack! |cite=In-Game Tip}}
'''Focus Attack''' ({{ja|セービングアタック|Sēbingu Atakku}}, ''Saving Attack'') is {{SSB4|Ryu}}'s down special in ''[[Super Smash Bros. 4]]''. When the special button is held, Ryu will emanate a black aura and begin charging up a powerful punch. After about one second or when the button is released, he throws out a concentrated black ink-trailed punch that deals 12% damage uncharged and 17% fully charged; opponents caught by a fully charged hit will crumple to the ground slowly, leaving them open for a followup attack. A fully-charged Focus Attack connecting with an opponent in the air will simply [[paralyze]] them for a few moments, although the duration is still moderately long. A semi-charged Focus Attack can still crumple opponents (albeit for a shorter time), while an uncharged Focus Attack only deals low damage and knockback, and will not stun.
'''Focus Attack''' ({{ja|セービングアタック|Sēbingu Atakku}}, ''Saving Attack'') is {{SSB4|Ryu}}'s down special in ''[[Super Smash Bros. 4]]''. When the special button is held, Ryu will emanate a black aura and begin charging up a powerful punch. After about one second or when the button is released, he throws out a concentrated black ink-trailed punch that deals 12% damage uncharged and 17% fully charged; a fully charged hit is [[unblockable]] and causes opponents to crumple to the ground slowly, leaving them open for a followup attack. A fully-charged Focus Attack connecting with an opponent in the air will simply [[paralyze]] them for a few moments, although the duration is still moderately long. A semi-charged Focus Attack can still crumple opponents (albeit for a shorter time), while an uncharged Focus Attack only deals low damage and knockback, and will not stun.


The direction of this attack can be changed by holding left or right after the special button is pressed, although the amount of damage done is not increased if the direction is changed, unlike moves such as the [[Falcon Punch]]. Ryu gains [[super armor]] when charging this move that can resist a single hit before they affect him as normal, which can let him resist attacks that would usually be devastating (like shrugging off Ganondorf's [[Warlock Punch]] in his intro video). As such, multi-hit attacks and [[grab]]s are an effective counter to this move. The move's super armor also cannot withstand immensely powerful attacks such as [[Final Smash]]es or the [[Dragoon]], making it useless for negating them; however, Ryu gains a high amount of knockback resistance towards attacks while charging, which can let him survive at low percents if hit by them.
The direction of this attack can be changed by holding left or right after the special button is pressed, although the amount of damage done is not increased if the direction is changed, unlike moves such as the [[Falcon Punch]]. Ryu gains [[super armor]] when charging this move that can resist a single hit before they affect him as normal, which can let him resist attacks that would usually be devastating (like shrugging off Ganondorf's [[Warlock Punch]] in his intro video). As such, multi-hit attacks and [[grab]]s are an effective counter to this move. The move's super armor also cannot withstand immensely powerful attacks such as [[Final Smash]]es or the [[Dragoon]], making it useless for negating them; however, Ryu gains a high amount of knockback resistance towards attacks while charging, which can let him survive at low percents if hit by them.
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