Lucas (SSB4): Difference between revisions

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:{{cquote|Lucas Comes Out of Nowhere!|cite=Introduction Tagline}}
:{{cquote|Lucas Comes Out of Nowhere!|cite=Introduction Tagline}}
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. 4]]''. Although he was initially absent as a playable character, Lucas' return to the series was revealed during the [[Nintendo Direct]] presentation on April 1st, 2015, while he was made available as [[downloadable content]] on June 14th, 2015 alongside fellow [[veteran]] {{SSB4|Roy}} and the [[newcomer]] {{SSB4|Ryu}}. Lani Minella reprises her role as Lucas' voice actor, albeit via recycled voice clips from ''Brawl'' and with some of the clips slightly sped up.
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. 4]]''. Initially absent as a playable character, Lucas' return to the series was revealed during the [[Nintendo Direct]] on April 1st, 2015, while he was made available as [[downloadable content]] on June 14th, 2015 alongside fellow [[veteran]] {{SSB4|Roy}} and the [[newcomer]] {{SSB4|Ryu}}. Lani Minella reprises her role as Lucas' voice actor, albeit via recycled voice clips from ''Brawl'' and with some of the clips slightly sped up.


Lucas is currently ranked 36th out of 56 on the [[tier list]], placing him in the F tier. This is a slight improvement from his ranking in ''Brawl'', where he was ranked 30th out of 38. Like fellow ''EarthBound'' representative {{SSB4|Ness}}, Lucas is no longer plagued by 10 extra [[grab release]] frames and early [[hitstun]] canceling, both of which were major detriments to his survivability and combo game, respectively. Aside from that, Lucas' retains his fast attack speed, [[disjointed]] hitboxes, [[projectile]]s that can pressure or zone opponents, and an impressive combo game.
Lucas is currently ranked 36th out of 56 on the [[tier list]], placing him in the F tier. This is a slight improvement from his ranking in ''Brawl'', where he was ranked 30th out of 38. Like fellow ''EarthBound'' representative {{SSB4|Ness}}, Lucas is no longer plagued by 10 extra [[grab release]] frames and early [[hitstun]] canceling, both of which were major detriments to his survivability and combo game, respectively. Aside from that, Lucas' retains his fast attack speed, [[disjointed]] hitboxes, [[projectile]]s that can pressure or zone opponents, and an impressive combo game.
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*{{change|Due to the vibrant aesthetics used in ''SSB4'', Lucas' overall color scheme is brighter. Like Ness, Lucas has lost the colored hue in his eyes (blue in Lucas' case), he is slightly taller and thinner, has a smaller and more proportionate head, his shirt's stripes are now completely horizontal and his feet are slightly smaller. He also has slightly rosy cheeks.}}
*{{change|Due to the vibrant aesthetics used in ''SSB4'', Lucas' overall color scheme is brighter. Like Ness, Lucas has lost the colored hue in his eyes (blue in Lucas' case), he is slightly taller and thinner, has a smaller and more proportionate head, his shirt's stripes are now completely horizontal and his feet are slightly smaller. He also has slightly rosy cheeks.}}
*{{change|Lucas is more expressive and, like {{SSB4|Luigi}}, much less depressive overall. He now consistently smiles and he even scowls when performing some attacks.}}
*{{change|Lucas is more expressive and, like {{SSB4|Luigi}}, much less depressive overall. He now consistently smiles and he even scowls when performing some attacks.}}
*{{change|[[PSI Magnet]]'s animation has slightly changed. Lucas now keeps both eyes open instead of closing one while using it.}}
*{{change|Lucas' stance while holding a light [[item]] is now identical to Ness'.}}
*{{change|Lucas has the same stance as Ness while holding a light item.}}
*{{change|PSI-based attacks have updated visuals and sound effects.}}
*{{change|PSI-based attacks have updated visuals and sound effects.}}


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*{{buff|[[PK Fire]] deals 1% more damage (8% → 9%).}}
*{{buff|[[PK Fire]] deals 1% more damage (8% → 9%).}}
*{{nerf|[[PK Thunder]] 2 deals 15% less damage (58% → 43%).}}
*{{nerf|[[PK Thunder]] 2 deals 15% less damage (58% → 43%).}}
*{{change|PK Thunder 2's animation has slightly changed. Lucas now keeps both eyes open instead of closing them while using it.}}
*{{buff|PK Thunder is larger and PK Thunder 2 can be used again after bouncing off a wall, improving its safety. PK Thunder traps opponents better and is stronger, while PK Thunder 2 covers slightly more distance, improving its recovery potential.}}
*{{buff|PK Thunder is larger and PK Thunder 2 can be used again after bouncing off a wall, improving its safety. PK Thunder traps opponents better and is stronger, while PK Thunder 2 covers slightly more distance, improving its recovery potential.}}
*{{change|PK Thunder moves slightly faster. This makes it easier to recover if an opponent goes off-stage attempting to gimp Lucas, but also makes situational mindgames slightly harder to perform.}}
*{{change|PK Thunder moves slightly faster. This makes it easier to recover if an opponent goes off-stage attempting to gimp Lucas, but also makes situational mindgames slightly harder to perform.}}
*{{change|PK Thunder is now colored violet.}}
*{{change|PK Thunder is now colored violet.}}
*{{nerf|PSI Magnet deals 1% less damage (9% → 8%), its healing multiplier has decreased (2.5x → 1.2x) and it only damages opponents in its center despite its hitbox being larger, whereas the entire orb dealt damage in Brawl, hindering its utility. PSI Magnet also received a blind spot directly behind Lucas, hindering its safety.}}
*{{nerf|PSI Magnet deals 1% less damage (9% → 8%), its healing multiplier has decreased (2.5x → 1.2x) and it only damages opponents in its center despite its hitbox being larger, whereas the entire orb dealt damage in Brawl, hindering its utility. PSI Magnet also received a blind spot directly behind Lucas, hindering its safety.}}
*{{change|[[PSI Magnet]]'s animation has slightly changed. Lucas now keeps both eyes open instead of closing one while using it.}}
*{{change|PK Starstorm now functions identically to Ness' version. It deals 6% less damage per hit (14% → 8%), but the falling stars are now fired in a line that can be aimed in a fanning motion from the top-center of the stage. While this gives it blind spots, it results in a more consistent damage output when the stars do hit.}}
*{{change|PK Starstorm now functions identically to Ness' version. It deals 6% less damage per hit (14% → 8%), but the falling stars are now fired in a line that can be aimed in a fanning motion from the top-center of the stage. While this gives it blind spots, it results in a more consistent damage output when the stars do hit.}}
*{{change|PK Starstorm's animation has changed. Like Ness' version, Lucas now strikes the same pose when using it and the falling stars are now colored blue instead of yellow. Unlike Ness' version, Lucas' version has a much thicker line of fire due to using a consistent width of three falling stars throughout, rather than a width of one and a half falling stars.}}
*{{change|PK Starstorm's animation has changed. Like Ness' version, Lucas now strikes the same pose when using it and the falling stars are now colored blue instead of yellow. Unlike Ness' version, Lucas' version has a much thicker line of fire due to using a consistent width of three falling stars throughout, rather than a width of one and a half falling stars.}}
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|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=A right-legged roundhouse kick followed by a right-legged hook kick followed by a left-legged reverse roundhouse kick. The last hit has slightly more range. Hits first on frame 2 and can combo into a dash attack at low to medium percents.
|neutraldesc=A right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick. The last hit has slightly more range. Hits first on frame 2 and can combo into a dash attack at low to medium percents.
|ftiltname= 
|ftiltname= 
|ftiltdmg=11% (sweetspot), 7.5% (sourspot)
|ftiltdmg=11% (sweetspot), 7.5% (sourspot)
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