Villager (SSB4): Difference between revisions

→‎Moveset: Various additions and edits. Those custom Pocket descriptions were weird and wrong.
m (Protected "Villager (SSB4)": Counter-productive edit warring: Same crap as before. ([Edit=Allow only autoconfirmed users] (expires 14:29, 15 June 2016 (UTC)) [Move=Allow only autoconfirmed users] (expires 14:29, 15 June )
(→‎Moveset: Various additions and edits. Those custom Pocket descriptions were weird and wrong.)
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|ftiltname= 
|ftiltname= 
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Swings an umbrella horizontally.
|ftiltdesc=Swings an umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes.
|utiltname= 
|utiltname= 
|utiltdmg=6% (hit 1), 5% (hit 2)
|utiltdmg=6% (hit 1), 5% (hit 2)
|utiltdesc=Waves a stick upwards in a circular motion. Hits twice, and the second hit decent vertical knockback.
|utiltdesc=Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. Its duration can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters.
|dtiltname= 
|dtiltname= 
|dtiltdmg=13% (weed), 8% (shockwave)
|dtiltdmg=13% (weed), 8% (shockwave)
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Hits extremely hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long range.
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long range, though it is strongest close up.
|dashname= 
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range.
|dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean)
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean)
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|nairname= 
|nairname= 
|nairdmg=9% (clean), 5% (late)
|nairdmg=9% (clean), 5% (late)
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option, and the length of time its hitbox stays out gives Villager a lot of protection.
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out gives Villager a lot of protection.
|fairname= 
|fairname= 
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
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|dairname= 
|dairname= 
|dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late)
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick which last for a while. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. The varying number of turnips is a reference to the fluctuating price of turnips in ''{{uv|Animal Crossing}}''.<ref name=turnip-miiverse/>
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=[https://miiverse.nintendo.net/posts/AYMHAAACAABtUhpuMsNYhw Traps opponents in a net] with an overhead swing. Long range, but has considerable startup and is laggy if it misses. [[Pivot grab]]bing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach.
|grabdesc=[https://miiverse.nintendo.net/posts/AYMHAAACAABtUhpuMsNYhw Traps opponents in a net] with an overhead swing. Long range, but has considerable startup and is laggy if it misses. [[Pivot grab]]bing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach.
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|nsdefname=Pocket
|nsdefname=Pocket
|nsdefdmg=1.9x damage (pocketed projectiles), 0.5x damage (pocketed teammate's projectiles)
|nsdefdmg=1.9x damage (pocketed projectiles), 0.5x damage (pocketed teammate's projectiles)
|nsdefdesc=Villager catches various projectiles and/or items, stowing them away; using the move again uses the stored attack, acting as a delayed [[reflect]]or, with retrieved projectiles doing nearly twice the damage and knockback as before. The damage of pocketed projectiles are reset to their base damage values before the multiplier is applied. Grants Villager brief [[invincibility]] during the first few frames.
|nsdefdesc=Villager a nearby projectile or item, stowing it away; using the move again uses the stored attack, acting as a delayed [[reflect]]or, with retrieved projectiles doing nearly twice the damage and knockback as before. The damage of a pocketed projectiles is reset to its base damage before the multiplier is applied. Grants Villager brief [[invincibility]] during the first few frames.
|nsc1name=Garden
|nsc1name=Garden
|nsc1dmg=10% (flower attack), 1x damage (pocketed projectiles)
|nsc1dmg=10% (flower attack), 1x damage (pocketed projectiles)
|nsc1desc=Villager can only pocket items in front of him, but it can inflict the [[flower]] ailment if opponents are nearby. Pocketed projectiles deal the base damage.
|nsc1desc=Can inflict the [[flower]] ailment if opponents are nearby. Pocketed projectiles only deal the base damage.
|nsc2name=Pocket Plus
|nsc2name=Pocket Plus
|nsc2dmg=1.3x damage (pocketed projectiles)
|nsc2dmg=1.3x damage (pocketed projectiles)
|nsc2desc=Items are pocketed and retrieved faster; however, the amount of damage that they can deal isn't increased as much.
|nsc2desc=Item-grabbing range is increased, but the amount of damage projectiles deal isn't increased as much.
|ssdefname=Lloid Rocket
|ssdefname=Lloid Rocket
|ssdefdmg=7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall)
|ssdefdmg=7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall)
|ssdefdesc=A move with involves launching the Gyroid {{s|nookipedia|Lloid}} sideways. The Villager can choose to ride on him, which increases its damage. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting a wall or opponent.
|ssdefdesc=Launches the Gyroid {{s|nookipedia|Lloid}} sideways as a relatively slow projectile. Villager can choose to ride on him, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object.
|ssc1name=Liftoff Lloid
|ssc1name=Liftoff Lloid
|ssc1dmg=5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall)
|ssc1dmg=5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall)
|ssc1desc=Lloid initially moves forward, but after a short period of time, it vertically flies upwards.
|ssc1desc=Lloid initially moves forward, but after a short period of time, it flies upwards at high speed.
|ssc2name=Pushy Lloid
|ssc2name=Pushy Lloid
|ssc2dmg=1.5% per hit, 1.2x damage if riding the Lloid; 6% (ending explosion), 5% (explosion after hitting a wall)
|ssc2dmg=1.5% per hit, 1.2x damage if riding the Lloid; 6% (ending explosion), 5% (explosion after hitting a wall)
|ssc2desc=Lloid will hit opponents multiple times, pushing them before exploding.
|ssc2desc=Lloid is larger and will hit opponents multiple times, pushing them before exploding.
|usdefname=Balloon Trip
|usdefname=Balloon Trip
|uspage=Balloon Trip (move)
|uspage=Balloon Trip (move)
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|usc1name=Extreme Balloon Trip
|usc1name=Extreme Balloon Trip
|usc1dmg=9% (sweetspot) or 6% (sourspot) per balloon
|usc1dmg=9% (sweetspot) or 6% (sourspot) per balloon
|usc1desc=At the cost of reduced vertical and horizontal distance, as well as lower speed, the Balloons explode when they finally burst. The balloons can be individually exploded at will, and when the second balloon is detonated, villager gains a significant vertical boost.
|usc1desc=At the cost of reduced vertical and horizontal distance, as well as lower speed, the balloons cause explosions when they burst. The balloons can be individually exploded at will, and when the second balloon is detonated, villager gains a significant vertical boost.
|usc2name=Balloon High Jump
|usc2name=Balloon High Jump
|usc2dmg=10% (clean), 6% (late)
|usc2dmg=10% (clean), 6% (late)
|usc2desc=Shoots the Villager straight up and a very high vertical distance, and the attack also inflicts damage during its ascent. However, horizontal distance traveled is significantly reduced.
|usc2desc=Shoots Villager straight up a great distance, and also inflicts damage during the ascent. However, as it is not controllable, horizontal recovery is significantly reduced.
|dsdefname=Timber
|dsdefname=Timber
|dsdefdmg=0% (sprout), 0% (water can), 13% (tree, when it grows),  25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe)
|dsdefdmg=0% (sprout), 0% (water can), 13% (tree, when it grows),  25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe)
|dsdefdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so having it actually deal damage takes four total usages in the same location. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map.
|dsdefdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map.
|dsc1name=Timber Counter
|dsc1name=Timber Counter
|dsc1dmg=2% (Sprout), 0% (water can), 12% (tree, when it grows),  5% (counter), 12% (tree), 8% (trunk), 3% (trunk as an item), 6% (axe)
|dsc1dmg=2% (Sprout), 0% (water can), 12% (tree, when it grows),  5% (counter), 12% (tree), 8% (trunk), 3% (trunk as an item), 6% (axe)
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|dsc2name=Super Timber
|dsc2name=Super Timber
|dsc2dmg=0% (Sprout), 0% (water can), 20% (tree, when it grows),  27% (tree), 16% (axe)
|dsc2dmg=0% (Sprout), 0% (water can), 20% (tree, when it grows),  27% (tree), 16% (axe)
|dsc2desc=Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The watering can also produces a longer stream of water.
|dsc2desc=Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The tree is also larger and the watering can produces a longer stream of water.
|fsname=Dream Home
|fsname=Dream Home
|fsdmg=25% (House-building: 25 hits of 1%), 5% (before explosion), 15% (explosion), 10% (to other opponents during house-building)
|fsdmg=25% (House-building: 25 hits of 1%), 5% (before explosion), 15% (explosion), 10% (to other opponents during house-building)
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