Captain Falcon (PM): Difference between revisions

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===Attributes===
===Attributes===
*{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}}
*{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}}
*{{buff|Captain Falcon [[jumps]] slightly higher (3.1 → 3.23).}}
*{{buff|Captain Falcon's soft landing is 1 frame faster (4 frames → 3).}}


===Ground Attacks===
===Ground Attacks===
*{{buff|[[Gentleman]] (the third hit of neutral attack) is now always separated from the rapid punches, just like in the PAL version of ''Melee''. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.}}
*{{buff|[[Gentleman]] (the third hit of [[neutral attack]]) is now always separated from the rapid punches, just like in the PAL version of ''Melee''. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.}}
*{{change|The first hit of neutral attack has more base knockback (0 → 1).}}


===Aerial Attacks===
===Aerial Attacks===
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