Metagame: Difference between revisions

2,168 bytes added ,  8 years ago
added falcon and ike
mNo edit summary
(added falcon and ike)
Line 46: Line 46:
*Ever since her inclusion, {{SSB4|Bayonetta}} has been the source of controversy due to her highly damaging combos that can often 0-death, her infamous counter in [[Witch Time]], the surprising safety of her attacks (unlike what was mentioned in her reveal) and their large hitboxes, her ability to escape combos and pressure with [[Bat Within]], and her excellent landing options and recovery, as well as her relatively low learning curve. With the light nerfs she received in update 1.1.5 compared to Sheik, Bayonetta is now arguably the best character in the game, and the outcry towards her has only gotten louder as a result, especially with new findings that her two main combo moves, [[Witch Twist]] and [[After Burner Kick]], only account for a character's [[falling speed]] in calculating knockback and are capable of disabling [[Directional Influence]], factors that make her combos even easier to perform than initially thought. Due to this low-risk, high-reward play style, some regions have banned her from tournaments, most notably some parts of Spain.  
*Ever since her inclusion, {{SSB4|Bayonetta}} has been the source of controversy due to her highly damaging combos that can often 0-death, her infamous counter in [[Witch Time]], the surprising safety of her attacks (unlike what was mentioned in her reveal) and their large hitboxes, her ability to escape combos and pressure with [[Bat Within]], and her excellent landing options and recovery, as well as her relatively low learning curve. With the light nerfs she received in update 1.1.5 compared to Sheik, Bayonetta is now arguably the best character in the game, and the outcry towards her has only gotten louder as a result, especially with new findings that her two main combo moves, [[Witch Twist]] and [[After Burner Kick]], only account for a character's [[falling speed]] in calculating knockback and are capable of disabling [[Directional Influence]], factors that make her combos even easier to perform than initially thought. Due to this low-risk, high-reward play style, some regions have banned her from tournaments, most notably some parts of Spain.  
*{{SSB4|Ryu}} was generally perceived as a top-tier character for several months after his inclusion, with players acknowledging his excellent frame data, damaging combos, and fearsome KO power, along with an interesting neutral option in [[Focus Attack]], and such reception would lead to him ranking 4th on the tier list, just outside of the top-tier. However, Ryu's results have never been quite as good as other perceived top-tiers, and while his high learning curve was often cited as the reason, his ranking is nonetheless considered too high at this point, as his weaknesses, being his below-average mobility, a lack of a reliable combo or KO throw, short range, mediocre landing options, and predictable recovery, are now more apparent. Ryu's already middling tournament representation has been hurt with {{Sm|9B}} dropping him in favor of Bayonetta, and Cloud's dominance is a further hindrance to Ryu due to the former's long disjoints. As of now, while he is no longer considered a definitive top tier by many, he is still viewed positively as a viable high-tier.   
*{{SSB4|Ryu}} was generally perceived as a top-tier character for several months after his inclusion, with players acknowledging his excellent frame data, damaging combos, and fearsome KO power, along with an interesting neutral option in [[Focus Attack]], and such reception would lead to him ranking 4th on the tier list, just outside of the top-tier. However, Ryu's results have never been quite as good as other perceived top-tiers, and while his high learning curve was often cited as the reason, his ranking is nonetheless considered too high at this point, as his weaknesses, being his below-average mobility, a lack of a reliable combo or KO throw, short range, mediocre landing options, and predictable recovery, are now more apparent. Ryu's already middling tournament representation has been hurt with {{Sm|9B}} dropping him in favor of Bayonetta, and Cloud's dominance is a further hindrance to Ryu due to the former's long disjoints. As of now, while he is no longer considered a definitive top tier by many, he is still viewed positively as a viable high-tier.   
*{{SSB4|Captain Falcon}}'s fantastic mobility, long dash grab and effective throws, strong combo and juggle games, and good KOing ability, along with his low learning curve, resulted in him being a top-tier character among many players for much of the early metagame, and his strong performances and overall popularity at low- and mid-level play further supported this. However, the growing popularity of Sheik and {{SSB4|Zero Suit Samus}}, both of whom were tough match-ups for Falcon, and most other top-tiers and even high-tiers could readily exploit Falcon's vulnerability to combos and edge-guarding. Falcon's damage output and KOing ability were somewhat toned down with patches, and his inconsistent KOing ability has only become more of an issue with the inclusion of DLC characters, particularly Cloud and Bayonetta. While views on Falcon have become less favorable, he continues to gain strong results, allowing him to earn a viable position at 14th on the tier list, at the top of the mid-tier. With recent showings from {{Sm|Tearbear}}, and with the significant nerfs to Falcon's worst match-ups in 1.1.5, opinions on Falcon are slightly more favorable than they were prior to the patch.
*{{SSB4|Ike}} was viewed as an overall unviable character at ''Smash 4'''s release, similar to how he was in ''Brawl,'' mainly due to the nerfs to his range and damage output, and in spite of the notable improvements to his mobility. Updates [[1.0.4]] and [[1.0.8]] brought about a series of buffs that gave him better frame data, longer range, higher damage output, and more reliable combo potential, and he would receive even further buffs in [[1.1.4]] to these attributes, and such buffs essentially undid the nerfs he suffered in the transition to ''SSB4''. Ike also rose to notability with strong performances from {{Sm|Ryo}}, {{Sm|San}}, and {{Sm|Ryuga}}. Having been considered a low-tier early on, at present, Ike has earned his place as a viable tournament contender, placing at 26th on the tier list, in mid-tier, and with continually good results coming from his players and the nerfs to the top tiers in 1.1.5, opinions on Ike are slowly rising further.
*[[Customization]] was at first a subject of debate in the community, until a project named [[Official Custom Moveset Project]] was took into place: the goal of this project was to promote the use of custom moves in tournament play using balanced, yet viable sets of custom moves, with several tournaments starting to use this as a base. However, [[EVO 2015]] was a tournament which drew a lot of controversy, as these moves made several characters more difficult and/or annoying to ideal with, most notably {{SSB4|Donkey Kong}}, {{SSB4|Villager}}, and {{SSB4|Ganondorf}}. Due to the controversy as well as the logistical issues in setting up custom tournaments, custom special moves are currently banned from the majority of tournaments. Rules regarding {{SSB4|Mii Fighter}}s, which can use their custom moves without character customization enabled, are a particular point of contention; players like {{Sm|Dapuffster}} and {{Sm|GimR}} think that as the Mii Fighters are built around customization, they should be able to use any moveset even if customs are otherwise disallowed, while others think they should be limited to 1111 sets, and others like {{Sm|ESAM}} and {{Sm|MVD}} think they should be banned entirely.
*[[Customization]] was at first a subject of debate in the community, until a project named [[Official Custom Moveset Project]] was took into place: the goal of this project was to promote the use of custom moves in tournament play using balanced, yet viable sets of custom moves, with several tournaments starting to use this as a base. However, [[EVO 2015]] was a tournament which drew a lot of controversy, as these moves made several characters more difficult and/or annoying to ideal with, most notably {{SSB4|Donkey Kong}}, {{SSB4|Villager}}, and {{SSB4|Ganondorf}}. Due to the controversy as well as the logistical issues in setting up custom tournaments, custom special moves are currently banned from the majority of tournaments. Rules regarding {{SSB4|Mii Fighter}}s, which can use their custom moves without character customization enabled, are a particular point of contention; players like {{Sm|Dapuffster}} and {{Sm|GimR}} think that as the Mii Fighters are built around customization, they should be able to use any moveset even if customs are otherwise disallowed, while others think they should be limited to 1111 sets, and others like {{Sm|ESAM}} and {{Sm|MVD}} think they should be banned entirely.
*Similarly, {{SSB4|Palutena}} has also driven controversy due to her custom moves being available from the start, with some people like GimR arguing she should be able to use them. Nonetheless, as she cannot make use of them without the '''Custom Fighters''' setting turned on, most people agree she should have to fight without custom moves. As a result, it is commonly believed Palutena is one of the worst designed characters in the game due to her playstyle revolving on customs (despite not being able to use them on most game modes), and she is currently ranked as a bottom tier fighter in the tier list.
*Similarly, {{SSB4|Palutena}} has also driven controversy due to her custom moves being available from the start, with some people like GimR arguing she should be able to use them. Nonetheless, as she cannot make use of them without the '''Custom Fighters''' setting turned on, most people agree she should have to fight without custom moves. As a result, it is commonly believed Palutena is one of the worst designed characters in the game due to her playstyle revolving on customs (despite not being able to use them on most game modes), and she is currently ranked as a bottom tier fighter in the tier list.
574

edits