Counterattack: Difference between revisions

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While [[unblockable attack]]s cannot be countered (except Witch Time), as previously mentioned, depending on the move, the user may still not take damage due to the initial invincibility frames. Unlike [[reflection|reflector]]s, there is no limit to how much damage can be countered, though in ''Smash 4'', there is a cap on how much damage a counterattack can inflict, at 52%. The only exception is {{SSB4|Shulk}}'s [[Vision]]; while in [[Monado Arts|Buster]], he can deal a maximum of 1.4x this amount, at 72.8%.
While [[unblockable attack]]s cannot be countered (except Witch Time), as previously mentioned, depending on the move, the user may still not take damage due to the initial invincibility frames. Unlike [[reflection|reflector]]s, there is no limit to how much damage can be countered, though in ''Smash 4'', there is a cap on how much damage a counterattack can inflict, at 52%. The only exception is {{SSB4|Shulk}}'s [[Vision]]; while in [[Monado Arts|Buster]], he can deal a maximum of 1.4x this amount, at 72.8%.


Counterattacks were introduced in ''Melee'', with Marth's and Roy's down specials and Peach's neutral special. In ''Smash 4'', counterattacks cannot counter some explosive attacks such as Link's [[Bomb_(Link)|Bombs]] and [[Steel Diver]] missiles, instead giving the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]]. Up until ''Smash 4'', counterattacks did not have any special aesthetics upon countering; in ''Smash 4'' most counterattacks gain a unique particle effect once the counter activates: a wave quickly appears, representing a heartbeat. This applies to all counterattacks lacking a separate particle effect, namely the entire cast that possesses a counterattack save for {{SSB4|Greninja}} and {{SSB4|Lucario}}. Each counterattack's heartbeat wave colour varies: Palutena's is blue, Little Mac's is red, and so on. 16 characters can now utilize a counter in ''Smash 4'', and the game has become somewhat notorious for the high amount of counters added to the game compared to ''Brawl''.
Counterattacks were introduced in ''Melee'', with Marth's and Roy's down specials and Peach's neutral special. In ''Smash 4'', counterattacks cannot counter some explosive attacks such as Link's [[Bomb_(Link)|Bombs]] and [[Steel Diver]] missiles, instead giving the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]]. Up until ''Smash 4'', counterattacks did not have any special aesthetics upon countering; in ''Smash 4'' most counterattacks gain a unique particle effect once the counter activates: a wave quickly appears, representing a heartbeat. This applies to all counterattacks lacking a separate particle effect, namely the entire cast that possesses a counterattack save for {{SSB4|Greninja}} and {{SSB4|Lucario}}. Each counterattack's heartbeat wave colour varies: Palutena's is blue, Little Mac's is red, and so on. 16 characters can now utilize a counter in ''Smash 4'', and the game has become somewhat notorious for the high number of counters added to the game compared to ''Brawl''.


==List of counterattacks==
==List of counterattacks==
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|[[Shulk]]||[[Vision]]||Shulk leans forward and holds the hilt of the Monado, and attacks with a slash if hit. It is unique as it possesses two different versions: a slow but wide-ranged slash or a quick dashing slash with higher base knockback that can be only done if Shulk is grounded. It has the longest counter window in the entire series when fresh, but the window becomes shorter each time the move is used. The window can be recharged over time by simply not using the move.
|[[Shulk]]||[[Vision]]||Shulk leans forward and holds the hilt of the Monado, and attacks with a slash if hit. It is unique as it possesses two different versions: a slow but wide-ranged slash or a quick dashing slash with higher base knockback that can be only done if Shulk is grounded. It has the longest counter window in the entire series when fresh, but the window becomes shorter each time the move is used. The window can be recharged over time by simply not using the move.
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|[[Villager]]||[[Timber|Timber Counter]]||Unlike being an actual "get hit then retaliate" counterattack, Timber Counter gives the Villager's tree a longer lifetime and the ability to damage opponents if they hit it when fully grown. Other stages of the attack allow the tree to disrupt opponents, such as the sapling tripping opponents if they walk over it, though the tree deals less damage if chopped down. The tree also pulses red periodically, making it more obvious than the standard Timber.
|[[Villager]]||[[Timber|Timber Counter]]||Rather than being an actual "get hit then retaliate" counterattack, Timber Counter gives the Villager's tree a longer lifetime and the ability to damage opponents if they hit it when fully grown. Other stages of the attack allow the tree to disrupt opponents, such as the sapling tripping opponents if they walk over it, though the tree deals less damage if chopped down. The tree also pulses red periodically, making it more obvious than the standard Timber.
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