Super Smash Bros. Melee in competitive play: Difference between revisions

Added info on the Platinum age
(Added info on the Platinum age)
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{{ArticleIcons|ssbm=y|competitive=y}}
{{ArticleIcons|ssbm=y|competitive=y}}
{{DISPLAYTITLE:History of competitive ''Melee''}}
{{DISPLAYTITLE:History of competitive ''Melee''}}
''[[Super Smash Bros. Melee]]'' has been played competitively since its inception in 2001 (although it started with a relatively low popularity until 2003), and it continues to thrive in the competitive scene to this day. The scene has gone through several "eras" of smashers, most notably the "golden age" and the "era of The Five Gods".
''[[Super Smash Bros. Melee]]'' has been played competitively since its inception in 2001 (although it started with a relatively low popularity until 2003), and it continues to thrive in the competitive scene to this day. The scene has gone through several "eras" of smashers, the "Golden Age", the "era of The Five Gods", and "the Platinum Age."


==The "Golden Age" (2003-2008)==
==The "Golden Age" (2003-2008)==
The '''Golden Age''' of ''Super Smash Bros. Melee'' is the first era of competitive Smash brothers during the years 2003 to 2008. Major League Gaming professionally sponsored ''Smash'' resulting in large prize pools compared to the number of competitors. {{Sm|Ken Hoang}}, {{Sm|Azen}}, {{Sm|ChuDat}}, {{Sm|Isai}}, {{Sm|PC Chris}}, {{Sm|KDJ}} and {{sm|Mew2King}} were considered the best players of this age, Hoang notably being dubbed the "King of Smash".
The '''Golden Age''' of ''Super Smash Bros. Melee'' is the first era of competitive Smash brothers during the years 2003 to 2008. Major League Gaming professionally sponsored ''Smash'' resulting in large prize pools compared to the number of competitors. {{Sm|Ken Hoang}}, {{Sm|Azen}}, {{Sm|ChuDat}}, {{Sm|Isai}}, {{Sm|PC Chris}}, {{Sm|KDJ}} and {{sm|Mew2King}} were considered the best players of this age, Hoang notably being dubbed the "King of Smash".


==The "Dark Age" and revival (2008-2013)==
==The "Dark Age" and the era of "The Five Gods" (2008-2013)==
Following the release of Nintendo's latest ''Smash Bros.'' game, ''[[Super Smash Bros. Brawl]]'', in March 2008, ''Melee'' players questioned the survivability of their game as much of the community moved on to the new title. These fears turned out to be true as 2008 became completely dominated by the ''Brawl'' scene; not a single ''Melee'' major was held for around a year, and the few small tournaments held registered paltry attendance numbers compared to those of just the year before. The ''Melee'' scene remained stagnant until {{sm|Alukard}} held [[Revival of Melee]] in Nanuet, New York, in March 2009. This tournament was the first American event to feature ''Melee''{{'}}s best players from the across the country (such as {{sm|Mew2King}}, {{sm|Mango}}, {{sm|PC Chris}}, and {{sm|Azen}}) since [[Pound 3]] in February 2008, and was the beginning of a gradual revival in tournament attendance back to pre-''Brawl'' levels. The renewed surge in attendance was aided by the fact that many ''Melee'' players disliked the slower, less combo-oriented gameplay of ''Brawl'' and returned to the former game shortly after its release. The ''Melee'' community's desire to remain a strong presence in the Smash scene led to the hosting of bigger and bigger tournaments, including [[GENESIS]] and [[Pound 4]], and ''Melee'' was able to maintain tournament numbers similar to those of ''Brawl'', even though the 2008 game attracted more newer ''Smash'' players than its predecessor.
Following the release of Nintendo's latest ''Smash Bros.'' game, ''[[Super Smash Bros. Brawl]]'', in March 2008, ''Melee'' players questioned the survivability of their game as much of the community moved on to the new title. These fears turned out to be true as 2008 became completely dominated by the ''Brawl'' scene; not a single ''Melee'' major was held for around a year, and the few small tournaments held registered paltry attendance numbers compared to those of just the year before. The ''Melee'' scene remained stagnant until {{sm|Alukard}} held [[Revival of Melee]] in Nanuet, New York, in March 2009. This tournament was the first American event to feature ''Melee''{{'}}s best players from the across the country (such as {{sm|Mew2King}}, {{sm|Mango}}, {{sm|PC Chris}}, and {{sm|Azen}}) since [[Pound 3]] in February 2008, and was the beginning of a gradual revival in tournament attendance back to pre-''Brawl'' levels. The renewed surge in attendance was aided by the fact that many ''Melee'' players disliked the slower, less combo-oriented gameplay of ''Brawl'' and returned to the former game shortly after its release. The ''Melee'' community's desire to remain a strong presence in the Smash scene led to the hosting of bigger and bigger tournaments, including [[GENESIS]] and [[Pound 4]], and ''Melee'' was able to maintain tournament numbers similar to those of ''Brawl'', even though the 2008 game attracted more newer ''Smash'' players than its predecessor.


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The excitement and energy generated by these three tournaments led to increased attention from the eSports scene as a whole, despite the fighting game community's persistent refusal to recognize ''Smash'' as one of their own. Many of the largest names in the competitive gaming industry, such as [[Cloud 9]], [[Team Curse]], and [[Evil Geniuses]], began sponsoring ''Melee''{{'}}s top players, creating further growth and interest from other members of the gaming community. [[Nintendo]] was initially extremely hostile towards the competitive ''Melee'' community, as showcased by its attempt to block the streaming of the ''Melee'' portion of EVO 2013 (and, as later discovered, to shut down the event entirely). However, 2014 saw an completely unexpected turnaround, as [[Reggie Fils-Aimé]] of Nintendo of America made a guest appearance through video at EVO 2014 just a year later, congratulating the tournament's top eight finalists, and the company has even sponsored tournaments [[Apex 2015]]. 2014 also marked the release of ''[[Super Smash Bros. 4]]'' for the newer Wii U console, but the game's release had no real effect on attendance for the ''Melee'' scene, as the ''Melee'' fanbase continued to play the older game instead of moving onto ''Smash 4,'' whose gameplay more closely resembles that of the heavily criticized ''Brawl''. Since ''Smash 4''{{'}}s release, ''Melee'' has continued to set new attendance milestones; Apex 2015 broke the 1,000 entrant mark in the winter of 2015, and [[EVO 2015]]'s 1,869 entrants topped even its previous years, setting a record for the largest ''Melee'' tournament of all time.   
The excitement and energy generated by these three tournaments led to increased attention from the eSports scene as a whole, despite the fighting game community's persistent refusal to recognize ''Smash'' as one of their own. Many of the largest names in the competitive gaming industry, such as [[Cloud 9]], [[Team Curse]], and [[Evil Geniuses]], began sponsoring ''Melee''{{'}}s top players, creating further growth and interest from other members of the gaming community. [[Nintendo]] was initially extremely hostile towards the competitive ''Melee'' community, as showcased by its attempt to block the streaming of the ''Melee'' portion of EVO 2013 (and, as later discovered, to shut down the event entirely). However, 2014 saw an completely unexpected turnaround, as [[Reggie Fils-Aimé]] of Nintendo of America made a guest appearance through video at EVO 2014 just a year later, congratulating the tournament's top eight finalists, and the company has even sponsored tournaments [[Apex 2015]]. 2014 also marked the release of ''[[Super Smash Bros. 4]]'' for the newer Wii U console, but the game's release had no real effect on attendance for the ''Melee'' scene, as the ''Melee'' fanbase continued to play the older game instead of moving onto ''Smash 4,'' whose gameplay more closely resembles that of the heavily criticized ''Brawl''. Since ''Smash 4''{{'}}s release, ''Melee'' has continued to set new attendance milestones; Apex 2015 broke the 1,000 entrant mark in the winter of 2015, and [[EVO 2015]]'s 1,869 entrants topped even its previous years, setting a record for the largest ''Melee'' tournament of all time.   
While The Five Gods have continued to dominate ''Melee'' majors in the new era, notably featuring Mango's two wins at EVO 2013 and 2014, {{Sm|Leffen}} has emerged as a true challenger to them. While other "demi-gods", such as {{Sm|Wobbles}}, {{Sm|Hax}}, {{Sm|Axe}}, {{Sm|Westballz}}, and {{Sm|Plup}} have peaked at levels just below that of the Gods, Leffen has been the only player to consistenty take tournament sets off of them. Following his rise in 2014, Leffen became the first player to take sets off of all five of the Gods after Apex 2015; he won his first majors, [[B.E.A.S.T. V]] and CEO 2015 that same year, marking the first non-God victory at a major since 2008.


===Tournaments in which at all five gods attended===
===Tournaments in which at all five gods attended===
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