Captain Falcon (SSBM): Difference between revisions

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*{{buff|[[Gentleman]] is better at [[tech-chasing]] and has improved ability to followup with other moves, as it sends opponents on a more favourable angle, much more knockback, and has much less ending lag.}}
*{{buff|[[Gentleman]] is better at [[tech-chasing]] and has improved ability to followup with other moves, as it sends opponents on a more favourable angle, much more knockback, and has much less ending lag.}}
*{{nerf|Up tilt only hits once and does 10% less damage (23% → 13%).}}
*{{nerf|Up tilt only hits once and does 10% less damage (23% → 13%).}}
*{{buff|Captain Falcon has a new down tilt: a leg sweep. It has more combo ability.}}
*{{buff|Captain Falcon has a new down tilt: a leg sweep. It has significantly more combo ability (and overall has the most combo ability out of all his down tilt's appearances in the series).}}
*{{buff|Captain Falcon has a new forward smash: an elbow thrust. It is stronger, going from the fifth most powerful tied with Pikachu and Ness in ''Smash 64'', to the third most powerful in ''Melee''.}}
*{{buff|Captain Falcon has a new forward smash: an elbow thrust. It is stronger, going from the fifth most powerful tied with Pikachu and Ness in ''Smash 64'', to the third most powerful in ''Melee'' (alongside {{SSBM|Mr. Game & Watch}}.}}
*{{nerf|New forward smash has slightly less reach, and is a less reliable finisher.}}
*{{nerf|New forward smash has slightly less reach, slightly more start-up (frame 16 → 18), and is a less reliable finisher. Its duration was also lowered by half (8 frames → 4 frames).}}
*{{buff|Captain Falcon's new up smash: a spinning double kick, has significantly more knockback and is no longer the weakest up smash, now being the 7th most powerful up smash in ''Melee'' if both kicks connect.}}
*{{buff|Captain Falcon has a new up smash: a spinning double kick, has significantly more knockback and is no longer the weakest up smash, now being the 7th most powerful up smash in ''Melee'' if both kicks connect.}}
*{{nerf|New up smash can no longer combo reliably, and has drastically less utility.}}
*{{nerf|New up smash can no longer combo reliably, and has drastically less utility. It also has significantly more start-up and no longer has the fastest start-up (frame 3 → 21).}}
*{{buff|New down smash: a fast kick that hits both forwards and backwards. It has much more knockback and much higher vertical [[range]].}}
*{{buff|New down smash: a fast kick that hits both forwards and backwards. It has much more knockback and much higher vertical [[range]].}}
*{{nerf|New down smash can no longer hit characters on the [[edge]].}}
*{{nerf|New down smash can no longer hit characters on the [[edge]].}}
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