Projectile: Difference between revisions

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{incomplete|Missing projectile moves.}}
[[File:MarioFireballWiiU.jpg|thumb|Mario's [[fireball]] is an example of a projectile.]]
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]


A '''projectile''' is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.
A '''projectile''' is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.
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A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have other attacks that are projectiles.
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them outside of any weak points they may have - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but since ''[[Brawl]]'', some characters such as {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have [[standard attack]]s that are projectiles.


{{clr}}
{{clr}}
==Projectiles used by characters==
==Projectiles used by characters==
{{incomplete|Certain moves need to be tested for absorbable, and a few for reflectable. Many moves are missing entirely.}}
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each. Note that, while a projectile may not be absorbable, that does not exclude the ability to be [[Pocket]]ed.
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each.
{|class="wikitable"
{|class="wikitable"
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
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|rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}||
|rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}||
|-
|-
|[[Abandon Ship]]||{{indeterminate}}||{{indeterminate}}||The Clown Car becomes a projectile after abandoned.
|[[Abandon Ship]]||{{n}}||{{n}}||The Clown Car becomes a projectile after abandoned.
|-
|[[Clown Cannon]]||{{y}}||{{n}}||
|-
|[[Cloud]]||[[Blade Beam]]||{{y}}||{{y}}||
|-
|-
|[[Clown Cannon]]||{{y}}||{{indeterminate}}||
|[[Dark Pit]]||[[Palutena's Arrow|Silver Arrow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a slightly limited time, and can be aimed up.
|-
|-
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
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|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|-
|-
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSB4 Icon.png|16px|link=Sm4sh]]||Affected by gravity, bounces on the ground.
|-
|rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{n}}||Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy.
|-
|-
|rowspan="2"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{Indeterminate}}||Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy.
|[[Clay Shooting]]||{{n}}||{{n}}||The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
|-
|-
|[[Clay Shooting]]||{{n}}||{{Indeterminate}}||The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
|[[Wild Gunman]]||{{y}}||{{n}}||
|-
|-
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
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|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|-
|-
|[[Greninja]] ||[[Water Shuriken]]||{{Indeterminate}}||{{Indeterminate}}||
|rowspan="2"|[[Greninja]] ||[[Water Shuriken]]||{{y}}||{{n}}||
|-
|[[Hydro Pump]]||{{y}}||{{n}}||Does not cause flinching.
|-
|-
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
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|[[Blizzard]]||{{y}}||{{y}}||&nbsp;
|[[Blizzard]]||{{y}}||{{y}}||&nbsp;
|-
|-
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.  
|rowspan="4"|[[King Dedede]]||{{b|Inhale|King Dedede}} (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.  
|-
|-
|[[Waddle Dee Toss]]||{{y}}/{{n}}||{{y}}/{{n}}||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|[[Waddle Dee Toss]]||{{y}}/{{n}}||{{y}}/{{n}}||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|-
|[[Gordo Throw]]||{{y}}||{{n}}||Can be reflected by any attack doing over 2%.
|-
|-
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}||&nbsp;
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}||&nbsp;
|-
|-
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character and swallow)||{{y}}||{{n}}||The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his [[copy ability]], but the swallow animation will stop a few frames earlier.
|rowspan="3"|[[Kirby]]||{{b|Inhale|Kirby}} (spit-out character and swallow)||{{y}}||{{n}}||The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his [[copy ability]], but the swallow animation will stop a few frames earlier.
|-
|-
|[[Final Cutter]]'s shock wave||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
|[[Final Cutter]]'s shock wave||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
|-
|-
|colspan="4"|May [[Inhale|copy]] another character's [[neutral special]] projectile.
|colspan="4"|May [[Inhale (Kirby)|copy]] another character's [[neutral special]] projectile.
|-
|-
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. In ''Brawl'', produces a vacuum effect on return.
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. In ''Brawl'', produces a vacuum effect on return.
|-
|-
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a [[Bomb]], which acts as an item. It explodes after 7 seconds, and can deal self-damage.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a [[Bomb]], which acts as an item. It explodes after 7 seconds, and can deal self-damage. While the bomb itself cannot be absorbed, the explosion it creates can.
|-
|-
|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
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|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||{{y}}||{{y}}||Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||{{y}}||{{y}}||Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
|-
|-
|[[Force Palm]]'s aura||{{n}}||{{n}}||In very close distance, acts as a throw instead.
|[[Force Palm]]'s aura||{{y}}||{{y}}||In very close distance, acts as a throw instead.
|-
|-
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
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|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|-
|-
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
|rowspan="4"|[[Mega Man]]||[[Neutral attack]]||{{y}}||{{y}}||Fires up to three shots.
|-
|[[Forward smash]]||{{y}}||{{y}}||
|-
|[[Metal Blade]]||{{y}}||{{n}}||
|-
|[[Crash Bomber]]||{{y}}||{{n}}||Can be passed from player to player much like a [[Gooey Bomb]].
|-
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (In ''Melee'', damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
|-
|-
|[[Disable]]||{{y}}||{{n}}||&nbsp;
|[[Disable]]||{{y}}||{{n}}||&nbsp;
|-
|-
|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
|rowspan="1"|[[Mii Brawler]]||[[Shot Put]]||{{y}}||{{n}}||
|-
|rowspan="9"|[[Mii Gunner]]||[[Forward aerial]]||{{y}}||{{y}}||
|-
|[[Charge Blast]]||{{y}}||{{y}}||
|-
|[[Laser Blaze]]||{{y}}||{{y}}||
|-
|[[Grenade Launch]]||{{y}}||{{n}}||
|-
|[[Flame Pillar]]||{{y}}||{{y}}||
|-
|[[Stealth Burst]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|-
|[[Gunner Missile]]||{{y}}||{{n}}||
|-
|[[Lunar Launch]]||{{n}}||{{n}}||
|-
|[[Bomb Drop]]||{{y}}||{{n}}||Detonates instantly upon contact with an opponent
|-
|rowspan="3"|[[Mii Swordfighter]]|||[[Gale Strike]]||{{y}}||{{n}}||
|-
|[[Shuriken of Light]]||{{y}}||{{n}}||
|-
|[[Chakram]]||{{y}}||{{n}}||
|-
|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]][[Image:SSB4 Icon.png|16px|link=Sm4sh]]||Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
|-
|-
|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
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|-
|-
|[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar.
|[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar.
|-
|rowspan="2"|[[Pac-Man]]||[[Bonus Fruit]]||{{y}}||{{n}}||Effects change depending on the object thrown.
|-
|[[Fire Hydrant]]||{{y}}||{{n}}||Reflectable while airborne. Water produced by the hydrant is also reflectable.
|-
|-
|rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles.
|rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles.
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|{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|-
|-
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{n}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up.
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up.
|-
|-
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases.
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases.
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|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|-
|-
|[[Robin]]||[[Elwind]]||{{y}}||{{Indeterminate}}||Can [[meteor smash]] opponents.
|rowspan="3"|[[Robin]]||[[Elwind]]||{{y}}||{{y}}||Can [[meteor smash]] opponents.
|-
|[[Thunder (Robin)|Thunder]]||{{y}}||{{y}}||Properties change depending on charge level.
|-
|[[Arcfire]]||{{y}}||{{y}}||Bursts into a column of flame on impact.
|-
|-
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back.
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back.
|-
|-
|[[Star Bits]]||{{y}}||{{indeterminate}}||
|[[Star Bits]]||{{y}}||{{n}}||
|-
|[[Ryu]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits.
|-
|-
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
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|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|-
|-
|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (''Melee''/''SSB'') or after a set period of time (''Brawl'').
|[[Bomb (Samus)|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (''Melee''/''SSB'') or after a set period of time (''Brawl'').
|-
|-
|rowspan="2"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
|rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
|-
|-
|[[Vanish]]||{{n}}||{{n}}||Considered a projectile because the explosion and hitbox do not follow Sheik.
|[[Vanish]]||{{n}}||{{n}}||Considered a projectile because the explosion and hitbox do not follow Sheik.
|-
|[[Burst Grenade]]||{{y}}||{{n}}||
|-
|-
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
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|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
|-
|-
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user. While the bomb itself cannot be absorbed, the explosion it creates can.
|-
|-
|rowspan="5"|[[Villager]]||[[Forward Smash]]||{{y}}||{{indeterminate}}||Drops a bowling ball.
|rowspan="5"|[[Villager]]||[[Forward Smash]]||{{y}}||{{n}}||Drops a bowling ball.
|-
|-
|[[Forward aerial]]||{{y}}||{{indeterminate}}||Fires a slingshot pellet.
|[[Forward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
|-
|-
|[[Backward aerial]]||{{y}}||{{indeterminate}}||Fires a slingshot pellet.
|[[Backward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
|-
|-
|[[Lloid Rocket]]||{{y}}||{{indeterminate}}||
|[[Lloid Rocket]]||{{y}}||{{n}}||
|-
|-
|[[Timber]] (cut tree)||{{y}}||{{indeterminate}}||
|[[Timber]] (cut tree)||{{y}}||{{n}}||
|-
|-
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown in ''Brawl'').
|-
|-
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{indeterminate}}||Also heals the user when fully charged.
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{y}}||Also heals the user when fully charged. Can be absorbed immediately after charging is finished.
|-
|-
|[[Header]]||{{y}}||{{indeterminate}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
|[[Header]]||{{y}}||{{n}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
|-
|-
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
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|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|-
|-
|[[Phantom Slash]]||{{y}}||{{Indeterminate|25}}||Confirmed to be a reflectable projectile, not yet known if it's absorbable.
|[[Phantom Slash]]||{{y}}||{{n}}||
|-
|-
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|}
|}
==Characters without projectiles==
The following characters currently lack projectiles.
*[[Captain Falcon]]
*[[Donkey Kong]]
*[[Ganondorf]]
*[[Ike]]
*[[Jigglypuff]]
*[[Little Mac]]
*[[Lucina]]
*[[Marth]]
*[[Meta Knight]]
*[[Roy]]
*[[Shulk]]


[[Category:Projectiles| ]]
[[Category:Projectiles| ]]