Counterattack: Difference between revisions

m
A minor edit to make Peach's counter clearer.
m (A minor edit to make Peach's counter clearer.)
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|[[Palutena]]||{{b|Counter|Palutena}}||Palutena puts up her shield, and if hit while this shield is active, she will strike back with her staff. Given the length of her staff, this counterattack has slightly more range than most, though when compared with the rest of the cast, not much considering her size.
|[[Palutena]]||{{b|Counter|Palutena}}||Palutena puts up her shield, and if hit while this shield is active, she will strike back with her staff. Given the length of her staff, this counterattack has slightly more range than most, though when compared with the rest of the cast, not much considering her size.
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|[[Peach]]||{{b|Toad|move}}||As the only neutral special counterattack, Peach pulls out Toad and hold him in front of herself. Toad operates slightly differently than other counterattacks: Peach does become invincible during part of the move, but not for the entire counterable duration, and hitting her does not activate the counter. Instead, Toad has a separate [[hurtbox]] that activates the counter, which is a set of nine spore shots that each do 2% and fire at random angles. The spores are projectiles, and thus can be [[absorb]]ed and result in the move having the longest reach of any counterattack. In ''[[Smash 4]]'', the counterattack activates if Peach is hit anywhere, making it more reliable.
|[[Peach]]||{{b|Toad|move}}||This move is the only neutral special counter. In it, Peach pulls out Toad and hold him in front of herself. Toad operates slightly differently than other counterattacks: Peach does become invincible during part of the move, but not for the entire counterable duration, and hitting her does not activate the counter. Instead, Toad has a separate [[hurtbox]] that activates the counter, which is a set of nine spore shots that each do 2% and fire at random angles. The spores are projectiles, and thus can be [[absorb]]ed and result in the move having the longest reach of any counterattack. In ''[[Smash 4]]'', the counterattack activates if Peach is hit anywhere, making it more reliable.
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|[[Pit]]||[[Upperdash Arm|Interception Arm]]||Just like Dark Pit's Electrocut Arm, Pit pulls out his Upperdash Arm and waits while talking a small step back, attacking if hit or if an opponent gets too close to him. The attack is stronger than Pit's default side special and grants him super armor.  
|[[Pit]]||[[Upperdash Arm|Interception Arm]]||Just like Dark Pit's Electrocut Arm, Pit pulls out his Upperdash Arm and waits while talking a small step back, attacking if hit or if an opponent gets too close to him. The attack is stronger than Pit's default side special and grants him super armor.  
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