4,296
edits
John3637881 (talk | contribs) (Moved manual descriptions to the top of the page.) |
John3637881 (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
'''Belay''' ({{ja|ゴムジャンプ|Gomu Janpu}}, ''Rubber Jump'') is the [[Ice Climbers]]' [[up special move]]. It functions as a third jump, but only if the [[Computer Player|CPU-controlled]] Ice Climber is present. The controlled Ice Climber throws the CPU one up a short distance while the two are attached by a rope, and the CPU Ice Climber will then send the human one a long way upward by pulling on the rope, and both will enter the [[helpless]] state until they land, making them individually vulnerable until then. If this move is used to recover from falling off the edge of a stage, the CPU Ice Climber will likely fall to its doom while the human one will land on the stage safely. | '''Belay''' ({{ja|ゴムジャンプ|Gomu Janpu}}, ''Rubber Jump'') is the [[Ice Climbers]]' [[up special move]]. It functions as a third jump, but only if the [[Computer Player|CPU-controlled]] Ice Climber is present. The controlled Ice Climber throws the CPU one up a short distance while the two are attached by a rope, and the CPU Ice Climber will then send the human one a long way upward by pulling on the rope, and both will enter the [[helpless]] state until they land, making them individually vulnerable until then. If this move is used to recover from falling off the edge of a stage, the CPU Ice Climber will likely fall to its doom while the human one will land on the stage safely. | ||
Without the other Ice Climber alive or near enough in the air, the player merely does the motion for the belay, which will still grab the [[ledge]] when close enough, but gains very little altitude and leaves the Climber helpless to fall. A separated CPU Climber may also use the move alone to try and get back to their partner. Players typically use [[Squall Hammer]] | Without the other Ice Climber alive or near enough in the air, the player merely does the motion for the belay, which will still grab the [[ledge]] when close enough, but gains very little altitude and leaves the Climber helpless to fall. A separated CPU Climber may also use the move alone to try and get back to their partner. Players typically use [[Squall Hammer]] when left with a single Climber. | ||
In ''[[Super Smash Bros. Brawl]]'', the [[AI]] Climber will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up the human controlled Climber, acting as a [[tether recovery]]. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being [[Edge-hogging|edge-hogged]] by one's own partner. | In ''[[Super Smash Bros. Brawl]]'', the [[AI]] Climber will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up the human controlled Climber, acting as a [[tether recovery]]. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being [[Edge-hogging|edge-hogged]] by one's own partner. |