Roy (PM): Difference between revisions

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==Attributes==
==Attributes==
Roy falls under a unique archetype of being a nimble fighter with relatively strong attacks and good comboing flexibility, an uncommon combination for a lightweight. He retains many of his attributes from ''Melee'', including a fast dash, a fast falling speed (the same as the significantly heavier {{PM|Donkey Kong}}), and an average air speed. As a swordsman, Roy's [[List of swords#Binding Blade|Binding Blade]] gives his attacks disjointed hitboxes, allowing him to carefully space between him and his opponents. Many of his attacks were heavily buffed in his transition from ''Melee'', becoming stronger, faster, better for comboing, easier to land due to increased reach, and better for finishing. Roy's greatest change, however, is his drastically improved aerial game (which was arguably the worst in ''Melee''). For instance, his sweetspotted down aerial is much stronger and now a [[spike]] as opposed to a [[meteor smash]], and his back aerial is a powerful finisher due to its significantly increased knockback.
Roy maintains the same archetype from ''Melee'', being a nimble fighter with relatively strong attacks and good flexibility in his comboing game, an uncommon combination for a lightweight. He retains many of his attributes from ''Melee'', including a fast dash, a fast falling speed (the same as the significantly heavier {{PM|Donkey Kong}}), and an average air speed. As a swordsman, Roy's [[List of swords#Binding Blade|Binding Blade]] gives his attacks disjointed hitboxes, allowing him to carefully space between him and his opponents. Many of his attacks were heavily buffed in his transition from ''Melee'', becoming stronger, faster, better for comboing, easier to land due to increased reach, and better for finishing. Roy's greatest change, however, is his drastically improved aerial game (which was arguably the worst in ''Melee''). For instance, his sweetspotted down aerial is much stronger and now a [[spike]] as opposed to a [[meteor smash]], and his back aerial is a powerful finisher due to its significantly increased knockback.


Another one of Roy's major assets is his approach; having a below-average traction, he is offered a fast and decent wavedash and possesses one of the best [[Short hop fast fall L-cancel|SHFFLs]] in the game due to his fast falling speed, moderately high gravity, and low short hop. Because of these traits, Roy can land consecutive aerials and continuously rack up his opponent's damage.
Another one of Roy's major assets is his approach; having a below-average traction, he is offered a fast and decent wavedash and possesses one of the best [[Short hop fast fall L-cancel|SHFFLs]] in the game due to his fast falling speed, moderately high gravity, and low short hop. Because of these traits, Roy can land consecutive aerials and continuously rack up his opponent's damage.
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