Zero-to-death combo: Difference between revisions

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*Due to the extremely high base [[knockback]] of the {{SSB4|Mii Brawler}}'s [[Piston Punch]]'s first hit, it is possible to [[OHKO]] the lightest characters in the game with it, and since the move can be combo'd from down throw at low damages, it is possible for Mii Brawler to zero-death characters like {{SSB4|Rosalina}}. This combo was patched out in version 1.0.6, where the first hit of the Piston Punch's knockback was reduced.
*Due to the extremely high base [[knockback]] of the {{SSB4|Mii Brawler}}'s [[Piston Punch]]'s first hit, it is possible to [[OHKO]] the lightest characters in the game with it, and since the move can be combo'd from down throw at low damages, it is possible for Mii Brawler to zero-death characters like {{SSB4|Rosalina}}. This combo was patched out in version 1.0.6, where the first hit of the Piston Punch's knockback was reduced.


*Due to [[Oil Panic]]'s one hit KO potential after absorbing strong projectiles, and the ability for {{SSB4|Mr. Game & Watch}} to combo into it at low damages out of his down throw, he can potentially zero-death any character by using down throw to rising short hopped [[Oil Panic]]. This combo is easy to perform, but it requires hard reads and a careless opponent to absorb strong enough projectiles (which few characters possess) to give Oil Panic OHKO power, and Oil Panic has to be filled soon enough to make it utiliseable at 0%, making this zero-death very situational.
*Due to [[Oil Panic]]'s one hit KO potential after absorbing strong projectiles, and the ability for {{SSB4|Mr. Game & Watch}} to combo into it at low damages out of his down throw, he can potentially zero-death any character by using down throw to rising short hopped [[Oil Panic]]. This combo is easy to perform, but it requires hard reads and a careless opponent to absorb strong enough projectiles (which few characters possess) to give Oil Panic OHKO power, and Oil Panic has to be filled soon enough to make it utilizable at 0%, so it is generally used as a low-percent KO setup rather than a zero-death, which is much more situational.


*Like in ''Brawl'', {{SSB4|Ganondorf}} can potentially zero-death any character in the game through repeated Flame Chokes, and then finishing through one of his guaranteed followups or reading the opponent's getup and punishing appropriately at KO percent. Due to Flame Choke's increased damage output, combined with Ganondorf's generally increased KO power and the removal of [[momentum cancelling]] making characters not live as long as they did in ''Brawl'', Ganondorf has to pull off much less consecutive reads to successfully pull off a zero-death compared to ''Brawl'', though it's still too much for a Ganondorf player to successfully perform this zero-death to any consistency.
*Like in ''Brawl'', {{SSB4|Ganondorf}} can potentially zero-death any character in the game through repeated Flame Chokes, and then finishing through one of his guaranteed followups or reading the opponent's getup and punishing appropriately at KO percent. Due to Flame Choke's increased damage output, combined with Ganondorf's generally increased KO power and the removal of [[momentum cancelling]] making characters not live as long as they did in ''Brawl'', Ganondorf has to pull off much less consecutive reads to successfully pull off a zero-death compared to ''Brawl'', though it's still too much for a Ganondorf player to successfully perform this zero-death to any consistency.
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