Ice Climbers (SSBB): Difference between revisions

Line 207: Line 207:
{{SSBBMatchupTable|iceclimbers=yes}}
{{SSBBMatchupTable|iceclimbers=yes}}
The Ice Climbers have an incredible matchup spread. On the [http://smashboards.com/threads/official-swf-matchup-chart-v3-0.338390/ SWF matchup chart] The Ice Climbers have the third highest Unweighted Rank and the second highest weighted rank. IC's are soft countered by four characters, have seven even matchups, soft counter 8 characters, counter 10 characters, hard counter 5, and have 2 unlosable
The Ice Climbers have an incredible matchup spread. On the [http://smashboards.com/threads/official-swf-matchup-chart-v3-0.338390/ SWF matchup chart] The Ice Climbers have the third highest Unweighted Rank and the second highest weighted rank. IC's are soft countered by four characters, have seven even matchups, soft counter 8 characters, counter 10 characters, hard counter 5, and have 2 unlosable
matchups. IC's 0-to-death chaingrabs give them an enormous advantage against the rest of the cast. The infinite chaingrab is the easiest and most consistent infinite to perform in the entire game. Their ability to camp from far away with their projectile and their desyncronization abilities make them a threat to any opponent. IC's do well against characters that can't approach while getting grabbed, like [[King Dedede (SSBB)|King Dedede]], [[Falco (SSBB)|Falco]], and [[Olimar (SSBB)|Olimar]]. They also does well against heavy or slow characters, case in point have unlosable matchups against [[Bowser (SSBB)|Bowser]] and [[Ganondorf (SSBB)|Ganondorf]]. They don't do well against characters that have ranged KO moves, like [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' Sweetspotted plasma whip (Side B). IC's also do poorly against floaties or zoners, having trouble with [[Meta Knight (SSBB)|Meta Knight]], [[Toon Link (SSBB)|Toon Link]], and [[Peach (SSBB)|Peach]]. IC's have incredible matchups all around and has the ability to beat every character in the game.
matchups. IC's 0-to-death chaingrabs give them an enormous advantage against the rest of the cast. The infinite chaingrab is the easiest and most consistent infinite to perform in the entire game. Their ability to camp from far away with their projectile and their desyncronization abilities make them a threat to any opponent. IC's do well against characters that can't approach while getting grabbed, like [[King Dedede (SSBB)|King Dedede]], [[Falco (SSBB)|Falco]], and [[Olimar (SSBB)|Olimar]]. They also do well against heavy or slow characters, case in point have unlosable matchups against [[Bowser (SSBB)|Bowser]] and [[Ganondorf (SSBB)|Ganondorf]]. They don't do well against characters that have ranged KO moves, like [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' Sweetspotted plasma whip (Side B). IC's also do poorly against floaties or zoners, having trouble with [[Meta Knight (SSBB)|Meta Knight]], [[Toon Link (SSBB)|Toon Link]], and [[Peach (SSBB)|Peach]]. IC's have incredible matchups all around and has the ability to beat every character in the game.


===Notable players===
===Notable players===
Anonymous user