Projectile: Difference between revisions

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(→‎Projectiles used by characters: Someone really needs to work on this. I can't do it alone and I'm not sure about the reflectability or absorbability status.)
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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{incomplete|Missing projectile moves.}}
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]


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A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have [[smash attack]]s that are projectiles.
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them outside of any weak points they may have - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but some characters, including {{SSBB|Snake}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}} have other attacks that are projectiles.


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==Projectiles used by characters==
==Projectiles used by characters==
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each.
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each. Note that, while a projectile may not be absorbable, that does not exclude the ability to be [[Pocket]]ed.
{|class="wikitable"
{|class="wikitable"
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
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|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
|-
|-
|rowspan="2"|[[Bowser Jr.]]||[[Mechakoopa]]||{{indeterminate}}||{{indeterminate}}||
|rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}||
|-
|-
|Clown Car||{{indeterminate}}||{{indeterminate}}||Becomes a projectile when he [[Abandon Ship|abandons ship]].
|[[Abandon Ship]]||{{n}}||{{n}}||The Clown Car becomes a projectile after abandoned.
|-
|-
|[[Captain Falcon]]||colspan="4"|—
|[[Clown Cannon]]||{{y}}||{{n}}||
|-
|[[Dark Pit]]||[[Palutena's Arrow|Silver Arrow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a slightly limited time, and can be aimed up.
|-
|-
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
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|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|-
|-
|[[Donkey Kong]]||colspan="4"|—
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|-
|-
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{n}}||Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy.
|-
|-
|rowspan="2"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{Indeterminate}}||Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy.
|[[Clay Shooting]]||{{n}}||{{n}}||The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
|-
|-
|[[Clay Shooting]]||{{n}}||{{Indeterminate}}||The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
|[[Wild Gunman]]||{{y}}||{{n}}||
|-
|-
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected).
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|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, down and up throws in ''Melee'' and ''Brawl'' (can also be absorbed and reflected).
|-
|-
|[[Ganondorf]]||colspan="4"|—
|rowspan="2"|[[Greninja]] ||[[Water Shuriken]]||{{y}}||{{n}}||
|-
|-
|[[Greninja]] ||[[Water Shuriken]]||{{Indeterminate}}||{{Indeterminate}}||
|[[Hydro Pump]]||{{y}}||{{n}}||Does not cause flinching.
|-
|-
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
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|[[Blizzard]]||{{y}}||{{y}}||&nbsp;
|[[Blizzard]]||{{y}}||{{y}}||&nbsp;
|-
|-
|[[Ike]]||colspan="4"|&mdash;
|rowspan="4"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.
|-
|-
|[[Jigglypuff]]||colspan="4"|&mdash;
|[[Waddle Dee Toss]]||{{y}}/{{n}}||{{y}}/{{n}}||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|-
|-
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.
|[[Gordo Throw]]||{{y}}||{{n}}||Can be reflected by any attack doing over 2%.
|-
|[[Waddle Dee Toss]]||{{y}}/{{n}}||{{y}}/{{n}}||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|-
|-
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}||&nbsp;
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}||&nbsp;
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|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|-
|-
|[[Marth]]||colspan="4"|&mdash;
|rowspan="3"|[[Mega Man]]||[[Neutral attack]]||{{y}}||{{y}}||Fires up to three shots.
|-
|-
|[[Meta Knight]]||colspan="4"|&mdash;
|[[Metal Blade]]||{{y}}||{{y}}||
|-
|-
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
|[[Crash Bomber]]||{{y}}||{{y}}||Can be passed from player to player much like a [[Gooey Bomb]]
|-
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (In ''Melee'', damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
|-
|-
|[[Disable]]||{{y}}||{{n}}||&nbsp;
|[[Disable]]||{{y}}||{{n}}||&nbsp;
|-
|rowspan="1"|[[Mii Brawler]]||[[Shot Put]]||{{y}}||{{n}}||
|-
|rowspan="1"|[[Mii Gunner]]|||
|-
|rowspan="1"|[[Mii Swordfighter]]|||
|-
|-
|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{y}}[[Image:SSBM Icon.png|16px|link=Melee]]<br>{{n}}[[Image:SSBB Icon.png|16px|link=Brawl]]||Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
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|-
|-
|[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar.
|[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar.
|-
|[[Pac-Man]]||[[Bonus Fruit]]||{{y}}||{{y}}||Effects change depending on the object thrown.
|-
|-
|rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles.
|rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles.
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|{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|-
|-
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{n}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up.
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up.
|-
|-
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases.
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases.
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|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|-
|-
|[[Robin]]||[[Elwind]]||{{y}}||{{Indeterminate}}||Can [[meteor smash]] opponents.
|rowspan="3"|[[Robin]]||[[Elwind]]||{{y}}||{{y}}||Can [[meteor smash]] opponents.
|-
|-
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{indeterminate}}||{{indeterminate}}||When distanced, Luma can be called back.
|[[Thunder (Robin)|Thunder]]||{{y}}||{{y}}||Properties change depending on charge level.
|-
|-
|[[Star Bits]]||{{indeterminate}}||{{indeterminate}}||
|[[Arcfire]]||{{y}}||{{y}}||Bursts into a column of flame on impact.
|-
|-
|[[Roy]]||colspan="4"|&mdash;
|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back.
|-
|[[Star Bits]]||{{y}}||{{n}}||
|-
|[[Ryu]]||[[Hadoken|Hadōken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadōken is larger and deals more damage. Shakunetsu Hadōken is orange, fiery, and deals multiple hits.
|-
|-
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. In ''Melee'' and ''Brawl'', it will disappear if it doesn't hit anything for a few seconds.
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|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|-
|rowspan="2"|[[Villager]]||[[Forward Smash]]||{{y}}||{{indeterminate}}||Drops a bowling ball
|rowspan="5"|[[Villager]]||[[Forward Smash]]||{{y}}||{{n}}||Drops a bowling ball.
|-
|[[Forward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
|-
|[[Backward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet.
|-
|[[Lloid Rocket]]||{{y}}||{{n}}||
|-
|-
|[[Lloid Rocket]]||{{indeterminate}}||{{indeterminate}}||
|[[Timber]] (cut tree)||{{y}}||{{n}}||
|-
|-
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|-
|-
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{indeterminate}}||{{indeterminate}}||Also heals when fully charged.
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{y}}||Also heals the user when fully charged. Can be absorbed immediately after charging is finished.
|-
|-
|[[Header]]||{{indeterminate}}||{{indeterminate}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
|[[Header]]||{{y}}||{{n}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
|-
|-
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges.
|-
|-
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
|rowspan="2"|[[Yoshi]]||[[Egg Throw]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
|-  
|-  
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
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|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|-
|-
|[[Phantom Slash]]||{{y}}||{{Indeterminate|25}}||Confirmed to be a reflectable projectile, not yet known if it's absorbable.
|[[Phantom Slash]]||{{y}}||{{n}}||
|-
|-
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
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