Flame Choke: Difference between revisions

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==Overview==
==Overview==
When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but instead of uppercutting them he grabs them by the head and attacks them with a dark pulse, before slamming them into the ground. In mid-grab and while holding his opponent in his grip, Ganondorf has [[knockback resistance|super armor]], allowing him to, for example, snag a passing Wario off his [[Wario Bike]] while also preventing it from being interrupted; however the armor for mid-grab is removed in ''Smash 4''. As a grab move, Flame Choke bypass [[shield]]s and [[counter]]s. Grounded Flame Choke also functions as a weak [[meteor smash]], causing the opponent to weakly bounce upward and allow follow-ups such as Ganondorf's [[forward tilt]] and [[down tilt]]; however in ''Smash 4'' grounded Flame Choke is [[tech]]able which can potentially negate follow-ups, though Ganondorf can act immediately out of Flame Choke and perform [[tech-chase]]s.
When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but instead of uppercutting them he grabs them by the head and attacks them with a dark pulse, before slamming them into the ground. In mid-grab and while holding his opponent in his grip, Ganondorf has [[knockback resistance|super armor]], allowing him to, for example, snag a passing Wario off his [[Wario Bike]] while also preventing it from being interrupted; however the armor for mid-grab is removed in ''Smash 4''. As a grab move, Flame Choke bypass [[shield]]s and [[counter]]s. Grounded Flame Choke also functions as a weak [[meteor smash]], causing the opponent to weakly bounce upward and allow follow-ups such as Ganondorf's [[neutral attack]] (only on very large characters such as Bowser, Donkey Kong, and King Dedede), [[forward tilt]], [[down tilt]], and [[down smash]] (only on Olimar); however in ''Smash 4'' grounded Flame Choke is [[tech]]able which can potentially negate follow-ups, though Ganondorf can act immediately out of Flame Choke and perform [[tech-chase]]s.


When the move is used mid-air, both Ganondorf and the grabbed foe will plummet directly towards to the ground, which can cause a [[Suicide KO]] known as "Ganoncide". If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below) then he will grab the opponent and plummet below the platform (however, he has no knockback resistance in the air); however in ''Smash 4'', aerial Flame Choke lifts him and his opponent upward a bit before descending, making the two land on the platform. Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right. This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him; in ''Brawl'', Ganoncide causes a [[Sudden Death]] or a loss, which can be negated if Ganondorf is a stock/point up, but in ''Smash 4'', Ganonciding with one remaining stock on both characters will give Ganondorf the win. Unlike the grounded version, the opponent is immediately floored instead of bouncing and has some ending lag, making it difficult to followup, though the aerial deals more damage and in ''Smash 4'' it cannot be teched.
When the move is used mid-air, both Ganondorf and the grabbed foe will plummet directly towards to the ground, which can cause a [[Suicide KO]] known as "Ganoncide". If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below) then he will grab the opponent and plummet below the platform (however, he has no knockback resistance in the air); however in ''Smash 4'', aerial Flame Choke lifts him and his opponent upward a bit before descending, making the two land on the platform. Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right. This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him; in ''Brawl'', Ganoncide causes a [[Sudden Death]] or a loss, which can be negated if Ganondorf is a stock/point up, but in ''Smash 4'', Ganonciding with one remaining stock on both characters will give Ganondorf the win. Unlike the grounded version, the opponent is immediately floored instead of bouncing and has some ending lag, making it difficult to followup, though the aerial deals more damage and in ''Smash 4'' it cannot be teched.
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