Dr. Mario (SSB4): Difference between revisions

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*{{nerf|He has decreased [[walking]] (1.1 → 0.9) and [[dashing]] speed (1.5 → 1.3), making Dr. Mario much slower and having a far below average movement speed on ground.}}
*{{nerf|He has decreased [[walking]] (1.1 → 0.9) and [[dashing]] speed (1.5 → 1.3), making Dr. Mario much slower and having a far below average movement speed on ground.}}
*{{nerf|The loss of [[wavedashing]] has hindered Dr. Mario's approach and mobility options.}}
*{{nerf|The loss of [[wavedashing]] has hindered Dr. Mario's approach and mobility options.}}
*{{buff|[[Air speed]] is slightly higher (0.9 → 0.943).}}
*{{buff|[[Air speed]] is slightly higher (0.9 → 0.943), though it is still drastically slower in comparison to Mario's highly increased air speed).}}
*{{buff|He can now wall jump, aiding his recovery.}}
*{{buff|He can now wall jump, aiding his recovery.}}
*{{nerf|Like Mario, Dr. Mario's traction has been significantly decreased (0.6 → 0.45), making it harder for him to punish [[out of shield]].}}
*{{nerf|Like Mario, Dr. Mario's traction has been significantly decreased (0.6 → 0.45), making it harder for him to punish [[out of shield]].}}
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*{{buff|Down tilt is faster making it much more safe at close range for [[spacing]]. It can no longer sends the opponent behind Dr. Mario, but instead launches them into the air, making it a better combo starter.}}
*{{buff|Down tilt is faster making it much more safe at close range for [[spacing]]. It can no longer sends the opponent behind Dr. Mario, but instead launches them into the air, making it a better combo starter.}}
*{{buff|Forward smash has slightly more range and does more damage especially if tilted upwards or downwards.}}
*{{buff|Forward smash has slightly more range and does more damage especially if tilted upwards or downwards.}}
*{{nerf|Forward smash has less knockback (30 base/97 growth → 25/96), slightly more start up, and ending lag. It also now has a sourspot located in Dr. Mario's hand.}}
*{{nerf|Forward smash has slightly less knockback (30 base/97 growth → 25/96), slightly more start up, and ending lag. It also now has a sourspot located in Dr. Mario's hand.}}
*{{buff|While his up smash no longer spikes as of the 1.06 update, it now also has more horizontal knockback allowing for easier side KOs in addition to sending opponents over Dr. Mario.}}
*{{buff|While his up smash no longer spikes as of the 1.06 update, it now also has more horizontal knockback allowing for easier side KOs in addition to sending opponents over Dr. Mario.}}
*{{buff| Up smash deals more damage.}}
*{{buff| Up smash deals more damage.}}
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|dthrowname= 
|dthrowname= 
|dthrowdmg=5.6%
|dthrowdmg=5.6%
|dthrowdesc=Dr. Mario slams his opponent into the ground. Pops the opponent much higher than Mario's down throw, allowing for aerial followups more easily.
|dthrowdesc=Dr. Mario slams his opponent into the ground. Pops the opponent much higher than Mario's down throw and mostly retains the same amount of knockback due to its low growth, allowing for aerial followups more easily.
|floorfname= 
|floorfname= 
|floorfdmg=7.84%
|floorfdmg=7.84%
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