Counterattack: Difference between revisions

Not true. It's only unblockable if your hitting only one opponent that attacks you. Other opponents can shield it.
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(Not true. It's only unblockable if your hitting only one opponent that attacks you. Other opponents can shield it.)
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{{disambig2|the class of moves|moves of this class with a similar name|Counter (disambiguation)}}
{{disambig2|the class of moves|moves of this class with a similar name|Counter (disambiguation)}}
[[File:Lucario Double Team.jpg|thumb|Lucario's Double Team is an example of a counterattack.]]
[[File:Lucario Double Team.jpg|thumb|Lucario's Double Team is an example of a counterattack.]]
A '''counterattack''' is a type of [[special move]]. On use, they render the user temporarily invincible followed by a sizable period of [[lag]]. Should an attack attempt to hit the user while they are invincible, the attack will be blocked and the user will automatically use an attack of their own, presumably hitting whoever was attacking unless it was a [[projectile]]. Some counterattacks do more damage when they activate against a stronger attack, while some do the same damage all the time. All counterattacks are unblockable, with a few exceptions: attacks from [[Substitute]] and [[Double Team]] can be safely shielded, although it requires quick reflexes.
A '''counterattack''' is a type of [[special move]]. On use, they render the user temporarily invincible followed by a sizable period of [[lag]]. Should an attack attempt to hit the user while they are invincible, the attack will be blocked and the user will automatically use an attack of their own, presumably hitting whoever was attacking unless it was a [[projectile]]. Some counterattacks do more damage when they activate against a stronger attack, while some do the same damage all the time. All counterattacks are unblockable against first opponent, with a few exceptions: attacks from [[Substitute]] and [[Double Team]] can be safely shielded, although it requires quick reflexes.


A correctly-timed counterattack can tilt the momentum of a match towards the user, though as they are generally not effective on reaction, reading the opponent is crucial. Simply countering repeatedly in hopes of getting one in will result in a competent opponent waiting until the move's lag to attack, or simply using an uncounterable [[grab]].
A correctly-timed counterattack can tilt the momentum of a match towards the user, though as they are generally not effective on reaction, reading the opponent is crucial. Simply countering repeatedly in hopes of getting one in will result in a competent opponent waiting until the move's lag to attack, or simply using an uncounterable [[grab]].