Power Pellet: Difference between revisions

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{{SSB4|Pac-Man}} deploys an 8-bit Power Pellet, which is followed by a maximum of five 8-bit Pac-Dots. The direction of the trail can be changed slightly by moving the control stick, and when the special button is let go, Pac-Man turns into his ball form and follows the trail. The Pac-Dot trail extends about one fourth the length of Final Destination, but Pac-Man can travel a farther distance after consuming the Power Pellet, traveling a little more than half of Final Destination's length. The trail can be stopped at any time by letting go of the special button, cutting the trail short. When Pac-Man finishes this move, he will not go into his helpless state, and can follow up with his second jump or up-special, making this a viable horizontal recovery. However, when used in the air, Pac-Man will still drop down, and the Pellet trail follows him.
{{SSB4|Pac-Man}} deploys an 8-bit Power Pellet, which is followed by a maximum of five 8-bit Pac-Dots. The direction of the trail can be changed slightly by moving the control stick, and when the special button is let go, Pac-Man turns into his ball form and follows the trail. The Pac-Dot trail extends about one fourth the length of Final Destination, but Pac-Man can travel a farther distance after consuming the Power Pellet, traveling a little more than half of Final Destination's length. The trail can be stopped at any time by letting go of the special button, cutting the trail short. When Pac-Man finishes this move, he will not go into his helpless state, and can follow up with his second jump or up-special, making this a viable horizontal recovery. However, when used in the air, Pac-Man will still drop down, and the Pellet trail follows him.


If the opponent is in Pac-Man's path as he is in his ball form, they will be hurt by 4% for every time they are chomped on. Pac-Man will grow bigger and radiate yellow for a second when he eats the Power Pellet. If an enemy is hit when Pac-Man is in this state, they will be inflicted 10% to 12% of damage, and has decent knockback. This sweetspot can KO at around 130%.  
If the opponent is in Pac-Man's path as he is in his ball form, they will be hurt by 4% for every time they are chomped on. Pac-Man will grow bigger and radiate yellow for a second when he eats the Power Pellet, as well as gain [[super armor]] until the move ends. If an enemy is hit when Pac-Man is in this state, they will be inflicted 10% to 12% of damage, and has decent knockback. This sweetspot can KO at around 130%.  


If Pac-Man is interrupted before he begins to travel or before he gets to the Power Pellet, the Pellet will fall to the ground. It can be used as a healing item, recovering 2%. When the trail is aimed at the ground, Pac-Man will [[trip]] onto the ground upon impact. Additionally, if the path is aimed at the wall, Pac-Man will fall into his hurt animation upon impact for a moment, unable to do anything until the animation ends. However, Pac-Man will not get hurt in the process.
If Pac-Man is interrupted before he begins to travel or before he gets to the Power Pellet, the Pellet will fall to the ground and Pac-Man will stop the action of deploying smaller pellets. It can be used as a healing item, recovering 2%. When the trail is aimed at the ground, Pac-Man will [[trip]] onto the ground upon impact. Additionally, if the path is aimed at the wall, Pac-Man will fall into his hurt animation upon impact for a moment, unable to do anything until the animation ends. Pac-Man will not get hurt in the process, but the lengthy animation of the mis-aimed tumble can easily cause a self-destruct if he collides with the sides of the stage.


==Customization==
==Customization==
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