Game crash: Difference between revisions

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A couple of other glitches can also cause ''Melee'' to crash. Playing as {{SSBM|Master Hand}} through the [[Name Entry glitch]] is notorious for causing crashes through many scenarios, as since he was not supposed to be playable, he lacks many of the assets other playable characters require (such as a [[victory screen]], which results in the game invariably crashing if Master Hand wins a [[Vs. match]]). Potentially due to how {{SSBM|Zelda}} technically takes up two character slots (one with her, the other with {{SSBM|Sheik}} ready to be switched to), Master Hand will also crash the game if used in any Vs. match involving her. Another lesser-known glitch capable of crashing the game is the [[Shadow glitch]]; the Shadow glitch allowed players to catch the mini-[[Shadow Ball]]s thrown during {{SSBM|Mewtwo}}'s [[forward throw]] as if they were an [[item]], and if a player who caught one threw it without it being immediately caught by another player, it would crash the game. However, since the glitch was discovered early on, it only exists in [[Version 1.0]] of ''Melee'', as it was fixed in subsequent versions.
A couple of other glitches can also cause ''Melee'' to crash. Playing as {{SSBM|Master Hand}} through the [[Name Entry glitch]] is notorious for causing crashes through many scenarios, as since he was not supposed to be playable, he lacks many of the assets other playable characters require (such as a [[victory screen]], which results in the game invariably crashing if Master Hand wins a [[Vs. match]]). Potentially due to how {{SSBM|Zelda}} technically takes up two character slots (one with her, the other with {{SSBM|Sheik}} ready to be switched to), Master Hand will also crash the game if used in any Vs. match involving her. Another lesser-known glitch capable of crashing the game is the [[Shadow glitch]]; the Shadow glitch allowed players to catch the mini-[[Shadow Ball]]s thrown during {{SSBM|Mewtwo}}'s [[forward throw]] as if they were an [[item]], and if a player who caught one threw it without it being immediately caught by another player, it would crash the game. However, since the glitch was discovered early on, it only exists in [[Version 1.0]] of ''Melee'', as it was fixed in subsequent versions.


Crashes can also occur from attempting to improperly access incomplete data with an [[Action Replay]]. The most well-known example of this is trying to access normally inaccessible uncompleted stages through the [[Debug menu]], particularly [[AKANEIA]]. Additionally, if a player uses an Action Replay to play as [[Sandbag]], they will crash the game if they attempt to perform any attack with Sandbag, as it has no attacks programmed in.
Crashes can also occur from attempting to improperly access incomplete data with an [[Action Replay]]. The most well-known example of this is trying to access normally inaccessible uncompleted stages through the {{SSBM|debug menu}}, particularly [[AKANEIA]]. Additionally, if a player uses an Action Replay to play as [[Sandbag]], they will crash the game if they attempt to perform any attack with Sandbag, as it has no attacks programmed in.


===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros. Brawl]]''===
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