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[[Unblockable attack]]s cannot be countered, though depending on the move, the user may still not take damage due to the counterattack's initial invincibility frames. Unlike [[reflection|reflector]]s, there is no limit to how much damage can be countered. | [[Unblockable attack]]s cannot be countered, though depending on the move, the user may still not take damage due to the counterattack's initial invincibility frames. Unlike [[reflection|reflector]]s, there is no limit to how much damage can be countered. | ||
In ''Smash 4'', most counterattacks gain a unique particle effect once the counter activates: a wave quickly appears, representing a heartbeat. This applies to all counterattacks lacking a separate particle effect, namely counters for all [[Fire Emblem]] characters, {{SSB4|Palutena}} and {{SSB4|Little Mac}} ( | In ''Smash 4'', most counterattacks gain a unique particle effect once the counter activates: a wave quickly appears, representing a heartbeat. This applies to all counterattacks lacking a separate particle effect, namely counters for all [[Fire Emblem]] characters, {{SSB4|Palutena}} and {{SSB4|Little Mac}} (although {{SSB4|Shulk}}'s counter also has a yellow heartbeat wave on the very frame he counters a move). Each counterattack's heartbeat wave colour varies: Palutena's is blue, Little Mac's is red, and so on. | ||
==List of counterattacks== | ==List of counterattacks== |
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