Mewtwo (SSBM): Difference between revisions

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{{MovesetTable
{{MovesetTable
|game=SSBM
|game=SSBM
|neutralname=PsyPalm
|neutralname= 
|neutralcount=1
|neutralcount=1
|neutralinf=y
|neutralinf=y
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|neutraldesc=Mewtwo reaches its arm out, blasting out a bit of shadow energy. Mewtwo will then blast out a stream of shadow energy. The blasts are somewhat awkward to combo with.  
|neutraldesc=Mewtwo reaches its arm out, blasting out a bit of shadow energy. Mewtwo will then blast out a stream of shadow energy. The blasts are somewhat awkward to combo with.  


|ftiltname=Tail Whip
|ftiltname= 
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=8%
|ftiltupdmg=8%
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|ftiltdesc=Mewtwo flicks its tail forward. Quick and with decent range, but has a disjointed hitbox.
|ftiltdesc=Mewtwo flicks its tail forward. Quick and with decent range, but has a disjointed hitbox.


|utiltname=Tail Flip
|utiltname= 
|utiltdmg=5-10%
|utiltdmg=5-10%
|utiltdesc=Damage depends on where it hits. Mewtwo flips upward, hitting with its tail. Good combo starter; great for juggling.
|utiltdesc=Damage depends on where it hits. Mewtwo flips upward, hitting with its tail. Good combo starter; great for juggling.


|dtiltname=Tail Spin
|dtiltname= 
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Mewtwo spins around, sweeping its tail low. Has a disjointed hitbox. Can juggle more reliably than up tilt on fast fallers. Leads into a forward/down smash or even itself.  
|dtiltdesc=Mewtwo spins around, sweeping its tail low. Has a disjointed hitbox. Can juggle more reliably than up tilt on fast fallers. Leads into a forward/down smash or even itself.  


|dashname=Dark Torch
|dashname= 
|dashdmg=9% (Fresh), 6% (Stale)
|dashdmg=9% (Fresh), 6% (Stale)
|dashdesc=Mewtwo holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag.
|dashdesc=Mewtwo holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag.


|fsmashname=Shadow Blast
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (Sweet), {{ChargedSmashDmgSSBM|12}} (Sour)
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (Sweet), {{ChargedSmashDmgSSBM|12}} (Sour)
|fsmashdesc=Mewtwo shoves forward, releasing a pulse of shadow. Similar to Mario's [[Forward Smash]] in that it is most powerful the farther away the enemy is. Fairly good range and damage, but rather low knockback. The sweetspot has [[Priority#Transcendent_priority|transcendent priority]].
|fsmashdesc=Mewtwo shoves forward, releasing a pulse of shadow. Similar to Mario's [[Forward Smash]] in that it is most powerful the farther away the enemy is. Fairly good range and damage, but rather low knockback. The sweetspot has [[Priority#Transcendent_priority|transcendent priority]].


|usmashname=Galaxy Force
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBM|15}} (Total)
|usmashdmg={{ChargedSmashDmgSSBM|15}} (Total)
|usmashdesc=Mewtwo holds its palm up, releasing a storm of shadow energy above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. Last hit of the attack can KO around 120%, but can be difficult to land. Hits 7 times.
|usmashdesc=Mewtwo holds its palm up, releasing a storm of shadow energy above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. Last hit of the attack can KO around 120%, but can be difficult to land. Hits 7 times.


|dsmashname=Shadow Bomb
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBM|15}}  
|dsmashdmg={{ChargedSmashDmgSSBM|15}}  
|dsmashdesc=Mewtwo hits downward with shadow energy. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of being unable to hit both sides of it. This attack has transcendent priority.  
|dsmashdesc=Mewtwo hits downward with shadow energy. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of being unable to hit both sides of it. This attack has transcendent priority.  


|nairname=Body Sparks
|nairname= 
|nairdmg=0-2% (Hits 1-8); 3 (Hit 9); 20% (Total)
|nairdmg=0-2% (Hits 1-8); 3 (Hit 9); 20% (Total)
|nairdesc=Mewtwo releases a long lasting shock out of its body. Good punishing option and great OOS option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery. Hits 9 times.
|nairdesc=Mewtwo releases a long lasting shock out of its body. Good punishing option and great OOS option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery. Hits 9 times.


|fairname=Shadow Slash
|fairname= 
|fairdmg=14%
|fairdmg=14%
|fairdesc=Mewtwo slashes forward with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an utilt if DJC'd, depending on the character. Can KO at 120%.
|fairdesc=Mewtwo slashes forward with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an utilt if DJC'd, depending on the character. Can KO at 120%.


|bairname=Tail Flick
|bairname= 
|bairdmg=13% (Body), 11%(Center of Tail), 9% (Tip of Tail)
|bairdmg=13% (Body), 11%(Center of Tail), 9% (Tip of Tail)
|bairdesc=Mewtwo hits behind itself with its tail. Decent range and is a decent Wall Of Pain technique. Sweetspot is the body, Sourspot is the tip of the tail.
|bairdesc=Mewtwo hits behind itself with its tail. Decent range and is a decent Wall Of Pain technique. Sweetspot is the body, Sourspot is the tip of the tail.


|uairname=Somersault Kick
|uairname= 
|uairdmg=14% (Sweet); 12% (Sour)
|uairdmg=14% (Sweet); 12% (Sour)
|uairdesc=Mewtwo flips upward, hitting with its tail. Good juggling move. Sweetspot is the tip of the tail.
|uairdesc=Mewtwo flips upward, hitting with its tail. Good juggling move. Sweetspot is the tip of the tail.


|dairname=Meteor Kick
|dairname= 
|dairdmg=16% (Sweet); 14% (Sour)
|dairdmg=16% (Sweet); 14% (Sour)
|dairdesc=Mewtwo flips backward and hits with its foot downward. Acts as a meteor smash, albeit a very weak one, due to its low ending lag and Mewtwo's stellar recovery, it is of low-risk to use. Sweetspot is the foot, Sourspot is the underbelly.
|dairdesc=Mewtwo flips backward and hits with its foot downward. Acts as a meteor smash, albeit a very weak one, due to its low ending lag and Mewtwo's stellar recovery, it is of low-risk to use. Sweetspot is the foot, Sourspot is the underbelly.
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|grabdesc=
|grabdesc=


|pummelname=Spark
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Mewtwo electrocutes the opponent in its grasp. Moderately slow.  
|pummeldesc=Mewtwo electrocutes the opponent in its grasp. Moderately slow.  


|fthrowname=Shadow Ball Barrage
|fthrowname= 
|fthrowdmg=9% (Total)
|fthrowdmg=9% (Total)
|fthrowdesc=Mewtwo throws its foe diagonally forward and shoots with multiple small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd. Hits 6 times.
|fthrowdesc=Mewtwo throws its foe diagonally forward and shoots with multiple small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd. Hits 6 times.


|bthrowname=Back Launch
|bthrowname= 
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Mewtwo uses Psychic to throw its enemy backward powerfully. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}})
|bthrowdesc=Mewtwo uses Psychic to throw its enemy backward powerfully. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}})


|uthrowname=Tornado Throw
|uthrowname= 
|uthrowdmg=12%
|uthrowdmg=12%
|uthrowdesc=Mewtwo uses Psychic to throw its foe upward, spinning. Strongest throw in the game, one of Mewtwo's best KO moves, KOing at 105%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.
|uthrowdesc=Mewtwo uses Psychic to throw its foe upward, spinning. Strongest throw in the game, one of Mewtwo's best KO moves, KOing at 105%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.


|dthrowname=Kiss the Floor
|dthrowname= 
|dthrowdmg=11%
|dthrowdmg=11%
|dthrowdesc=Mewtwo throws its enemy down and hits with its tail. Can reliably lead into follow-ups, usually Forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. Can hit nearby opponents
|dthrowdesc=Mewtwo throws its enemy down and hits with its tail. Can reliably lead into follow-ups, usually Forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. Can hit nearby opponents