Credits: Difference between revisions

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The '''Credits''' are a feature shown at the end of a game that list the cast and staff members who worked on it. ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and at least {{for3ds}} has this feature. ''[[Super Smash Bros. Brawl]]''{{'}}s has a similar feature, the [[Character Roll Call]], except it lists the [[character]]s, [[item]]s and [[trophy|trophies]] instead. Standard ending credits do appear in ''Brawl'' after completing the [[Subspace Emissary]], though in a different format than its predecessors.
The '''Credits''' are a feature shown at the end of a game that list the cast and staff members who worked on it. ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and [[Super Smash Bros. 4]] has this feature. ''[[Super Smash Bros. Brawl]]''{{'}}s has a similar feature, the [[Character Roll Call]], except it lists the [[character]]s, [[item]]s and [[trophy|trophies]] instead. Standard ending credits do appear in ''Brawl'' after completing the [[Subspace Emissary]], though in a different format than its predecessors.


==In ''Super Smash Bros.''==
==In ''Super Smash Bros.''==
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At the end of [[Classic Mode]] and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes.
At the end of [[Classic Mode]] and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes.


==In ''Super Smash Bros. for Nintendo 3DS''==
==In ''Super Smash Bros. 4''==
The credits return to [[Classic Mode]] and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. As attacks hit, the hit rectangle flies to the background, to assemble the character's [[ending image]]. The player can speed up the credits, but then can not attack the credits when the they are fast-forwarded. The player is awarded 1 Gold per 1% of image - also, if 99.99% of the image is filled, the game automatically rounds the score up.
The credits return to [[Classic Mode]] and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. As attacks hit, the hit rectangle flies to the background, to assemble the character's [[ending image]]. The player can speed up the credits, but then can not attack the credits when the they are fast-forwarded. The player is awarded 1 Gold per 1% of image - also, if 99.99% of the image is filled, the game automatically rounds the score up.


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