Double-Edge Dance: Difference between revisions

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|caption=Roy performing one of the slashes of the move.
|caption=Roy performing one of the slashes of the move.
|user=[[Roy]]
|user=[[Roy]]
|universe=''[[Fire Emblem (universe)|Fire Emblem]]''
|universe={{uv|Fire Emblem}}
}}
}}
'''Double-Edge Dance''', often abbreviated '''DED''', is {{SSBM|Roy}}'s [[side special move]]. Roy performs a sideways slash, which can be followed up with the second, third, and fourth hits of the attack. After the initial hit, the player can tilt the control stick either up, down or sideways and press the [[B button]] to utilize the next three hits. The second hit has two options: up and forward, while the third and fourth hits have three options: up, forward, and down. There are a total of 18 different combinations possible, assuming that the player uses all four hits. Visually, this attack is identical to [[Marth]]'s [[Dancing Blade]], except that the third hit inputted downwards and the last hit (for all directions) deal a [[flame|fire]] effect.  
'''Double-Edge Dance''', often abbreviated '''DED''', is {{SSBM|Roy}}'s [[side special move]]. When used, Roy performs a sideways slash, which can be followed up with the second, third, and fourth hits of the attack. After the initial hit, the player can tilt the control stick either up, down or sideways and press the [[B button]] to utilize the next three hits. The second hit has two options: up and forward, while the third and fourth hits have three options: up, forward, and down. There are a total of 18 different combinations possible, assuming that the player uses all four hits. Visually, this attack is identical to [[Marth]]'s [[Dancing Blade]], except that the third hit inputted downwards and the last hit (for all directions) deal a [[flame|fire]] effect.  


This move is integral to Roy's metagame due to its [[range]], speed, and KO potential. It is particularly effective for [[approach]]ing, as the first hit can lead into a [[down tilt]], [[grab]], or the subsequent hits of the attack.  
This move is integral to Roy's metagame due to its [[range]], speed, and KO potential. It is particularly effective for [[approach]]ing, as the first hit can lead into a [[down tilt]], [[grab]], or the subsequent hits of the attack.  
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