Kamikaze glitch: Difference between revisions
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If this is done near a wall, Mr. Game & Watch will stop at the wall and ride out the rest of the momentum of his attack. If the player jumps over the wall before the momentum disappears, Mr. Game & Watch will continue over the wall, despite the fact that he came to a complete stop. | If this is done near a wall, Mr. Game & Watch will stop at the wall and ride out the rest of the momentum of his attack. If the player jumps over the wall before the momentum disappears, Mr. Game & Watch will continue over the wall, despite the fact that he came to a complete stop. | ||
In ''[[Brawl]]'', this will not work because the damage output of Oil Panic | In ''[[Brawl]]'' and ''[[Super Smash Bros. 4|Smash 4]]'', this will not work because the damage output of Oil Panic is capped at 60% and 45% respectively. As a result, Mr. Game & Watch will only get pushed a moderate distance. However, when an attack is hacked to deal ridiculously high knockback (such as {{SSBB|Ganondorf}}'s [[Warlock Punch]] in [[Brawl Minus]]), and connects with an opposing shield, the user will be sent flying back at incredible speeds, similar to the kamikaze glitch. This shows that the kamikaze glitch is not actually a glitch, but rather an extreme exploitation of the game's physics (specifically the power of a shielded attack determining how far the character is pushed back). It can therefore be expected that hacking to increase the max damage would result in the return of the glitch. | ||
==Trivia== | ==Trivia== |