Artificial intelligence: Difference between revisions

→‎{{for3ds}}: Rewording some of the entries to make them look more professional, and adding some more based on what I've seen. The bottommost entry happened when I was first unlocking Falco.
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(→‎{{for3ds}}: Rewording some of the entries to make them look more professional, and adding some more based on what I've seen. The bottommost entry happened when I was first unlocking Falco.)
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==={{for3ds}}===
==={{for3ds}}===
The AI in the most recent installment of the series appears to be generally more proficient than that of ''Melee'', retaining most of its improvements over that game that were present in ''Brawl'', including waiting to use a Final Smash until they are in close proximity to a human opponent. (Little Mac is also shown to do this when his Power Meter is maxed out). It also seems to be more aware of opposing items; it will tend to stay away from areas where a [[Snorlax]] or [[Hocotate Bomb]] is about to come down, for example, and will avoid walking directly into [[Motion-Sensor Bomb]]s or other Pokémon. Currently, it is not fully known how it compares to ''Brawl''s AI however.
The AI in the most recent installment of the series appears to be generally more proficient than that of ''Melee'', retaining most of its improvements over that game that were present in ''Brawl'', including waiting to use a Final Smash until they are in close proximity to a human opponent, ({{SSB4|Little Mac}} is also shown to do this when his Power Meter is maxed out), and remaining on their [[Revival platform]] until a character using a powerful item or [[Final Smash]] finishes the attack. It also seems to be more aware of opposing items; it will tend to stay away from areas where a [[Snorlax]] or [[Hocotate Bomb]] is about to come down, for example, and will avoid walking directly into [[Motion-Sensor Bomb]]s or other Pokémon. Currently, it is not fully known how it compares to ''Brawl''s AI however.


====Specific examples====
====Specific examples====
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*Like in ''Brawl'', CPUs with a [[Gooey Bomb]] or [[Crash Bomber]] stuck onto them will repeatedly shield and dodge until it explodes.
*Like in ''Brawl'', CPUs with a [[Gooey Bomb]] or [[Crash Bomber]] stuck onto them will repeatedly shield and dodge until it explodes.
*CPU {{SSB4|Mii Fighter}}s have a habit of using their jabs near the edge of a stage, in an attempt to edgeguard recovering human players while they're hanging onto a ledge. In the process, they will usually let the jab reach its automatic finisher even if it completely misses (assuming that the player does not climb back onto the stage during the duration of the attack).
*CPU {{SSB4|Mii Fighter}}s have a habit of using their jabs near the edge of a stage, in an attempt to edgeguard recovering human players while they're hanging onto a ledge. In the process, they will usually let the jab reach its automatic finisher even if it completely misses (assuming that the player does not climb back onto the stage during the duration of the attack).
*CPUs do not seem able to use the [[Ore Club]] correctly; when holding it, they will often stand in place and use its forward tilt repeatedly as if expecting this to produce a projectile, when in fact only the club's smash attack does so.
*While the CPUs in ''Smash 4'' appear to understand items better than those in both ''Melee'' and ''Brawl'', they still exhibit flaws when approaching or using certain ones...
*CPUs do not understand that a player holding the [[Special Flag]] must be stopped, and may waste time charging moves or going after other items instead of attacking, allowing the player to easily finish using the flag.
**CPUs will rarely use the [[Ore Club]] correctly; when holding it, they will often stand in place and use its forward tilt repeatedly as if expecting this to produce a projectile, even though a side-smash must be used to do this.
**CPUs will rarely target characters who are holding/using [[Special Flag]]s.
**Like in ''Brawl'', CPUs will actively seek out any powerful items that are on the stage. However, this proves to be a fatal issue on [[Corneria]]; in this scenario, a CPU may try to grab an item that falls onto the Great Fox's laser blaster, but will often not be able to make it back onto the ship's deck, forcing them to stay put, (though they will repeatedly jump in place or even jump off the gun entirely only to get back onto it) until they are inevitably blasted off screen.


==See also==
==See also==
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