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Characters who are trapped by Meta Knight's cape always receive 40% to 42% damage, and high, upwards knockback that can KO above 50%, with [[super armor]] ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. These slashes can also damage and even KO allies, regardless of [[Friendly Fire]]. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing. | Characters who are trapped by Meta Knight's cape always receive 40% to 42% damage, and high, upwards knockback that can KO above 50%, with [[super armor]] ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. These slashes can also damage and even KO allies, regardless of [[Friendly Fire]]. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing. | ||
The move returns in ''Smash 4'' with a starry sky graphical effect applied to the inside of Meta Knight's cape. | |||
==Description from the Instruction Booklet== | ==Description from the Instruction Booklet== |
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