Galaxia Darkness: Difference between revisions

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Characters who are trapped by Meta Knight's cape always receive 40% to 42% damage, and high, upwards knockback that can KO above 50%, with [[super armor]] ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. These slashes can also damage and even KO allies, regardless of [[Friendly Fire]]. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing.
Characters who are trapped by Meta Knight's cape always receive 40% to 42% damage, and high, upwards knockback that can KO above 50%, with [[super armor]] ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. These slashes can also damage and even KO allies, regardless of [[Friendly Fire]]. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing.
The move returns in ''Smash 4'' with a starry sky graphical effect applied to the inside of Meta Knight's cape.


==Description from the Instruction Booklet==
==Description from the Instruction Booklet==
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