Pikachu (SSB): Difference between revisions

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m (meta knight most likely has no even matchups in brawl. the even matchup with pikachu is outdated, not many people agree with it, and i believe that even esam thinks it's in mk's favour)
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'''Pikachu''' (ピカチュウ, ''Pikachū'') is a [[starter character]] in ''Super Smash Bros.'' It is originally from the [[Pokémon universe]], being the recognisable mascot of the Pokémon series. It is generally a light, quick character, with fast [[walking]], [[dashing]], and [[air speed]]s, though its [[falling speed]] is slightly below average. While its attacks are generally fast, it has a few rather powerful moves, though its moveset is overall more [[combo]]-orientated. Pikachu is currently ranked first on the [[tier list]] in its own tier (similar to {{SSBB|Meta Knight}} at the top of the ''Brawl'' tier list) due to its large number of advantages.
'''Pikachu''' (ピカチュウ, ''Pikachū'') is a [[starter character]] in ''Super Smash Bros.'' It is originally from the [[Pokémon universe]], being the recognisable mascot of the Pokémon series. It is generally a light, quick character, with fast [[walking]], [[dashing]], and [[air speed]]s, though its [[falling speed]] is slightly below average. While its attacks are generally fast, it has a few rather powerful moves, though its moveset is overall more [[combo]]-orientated. Pikachu is currently ranked first on the [[tier list]] in its own tier (similar to {{SSBB|Meta Knight}} at the top of the ''Brawl'' tier list) due to its large number of advantages.


Pikachu is notable for its amazing offstage and [[edgeguarding]] game, with fast and powerful [[aerial]]s that can also combo well with or without certain other moves, along with a [[recovery]] that covers an enormous distance while being possibly the only unpredictable recovery in ''Smash 64'' (along with {{SSB|Mario}}'s to a lesser extent), as well as having some [[invincibility frame]]s and the ability to easily [[edge sweetspot|sweetspot the edge]] from a large variety of distances and angles. Pikachu also has solid ground attacks, with an {{mvsub|Pikachu|SSB|up tilt}} that can rack up large damage by chaining into itself and can easily combo into virtually any other move as well, along with powerful [[smash attack]]s and an exceedingly powerful {{mvsub|Pikachu|SSB|back throw}}. It also has a [[projectile]] in its [[Thunder Jolt]], as well as [[Thunder]], which is notable for being able to KO near the upper [[blast line]] very early; the [[Thunderspike]] technique can easily set this up. Its [[Quick Attack]] gives invincibility frames, which combined with the huge distance it gives, the move can be used to escape certain combos and situations. Pikachu has incredibly favourable [[matchup]]s; it has an advantageous matchup against every character in the game, with two stage-specific 55-45 matchups ({{SSB|Captain Falcon}} on [[Dream Land]] and {{SSB|Fox}} on [[Hyrule Castle]]). It is one of only four characters in the entire ''Smash Bros.'' series to have no disadvantageous matchups (along with {{SSBM|Fox}} and {{SSBM|Falco}} in ''Melee'' and Meta Knight in ''Brawl'').
Pikachu is notable for its amazing offstage and [[edgeguarding]] game, with fast and powerful [[aerial]]s that can also combo well with or without certain other moves, along with a [[recovery]] that covers an enormous distance while being possibly the only unpredictable recovery in ''Smash 64'' (along with {{SSB|Mario}}'s to a lesser extent), as well as having some [[invincibility frame]]s and the ability to easily [[edge sweetspot|sweetspot the edge]] from a large variety of distances and angles. Pikachu also has solid ground attacks, with an {{mvsub|Pikachu|SSB|up tilt}} that can rack up large damage by chaining into itself and can easily combo into virtually any other move as well, along with powerful [[smash attack]]s and an exceedingly powerful {{mvsub|Pikachu|SSB|back throw}}. It also has a [[projectile]] in its [[Thunder Jolt]], as well as {{b|Thunder|Pokémon}}, which is notable for being able to KO near the upper [[blast line]] very early; the [[Thunderspike]] technique can easily set this up. Its [[Quick Attack]] gives invincibility frames, which combined with the huge distance it gives, the move can be used to escape certain combos and situations. Pikachu has incredibly favourable [[matchup]]s; it has an advantageous matchup against every character in the game, with two stage-specific 55-45 matchups ({{SSB|Captain Falcon}} on [[Dream Land]] and {{SSB|Fox}} on [[Hyrule Castle]]). It is one of only four characters in the entire ''Smash Bros.'' series to have no disadvantageous matchups (along with {{SSBM|Fox}} and {{SSBM|Falco}} in ''Melee'' and Meta Knight in ''Brawl'').


This doesn't mean Pikachu is immaculate, however, as it is a [[weight|lightweight]] character, allowing characters with stronger attacks to KO it earlier than normal. It is also rather easy to combo (especially by characters such as Fox, Captain Falcon, and other Pikachus) and is moderately vulnerable to KOs off the top of the screen. Additionally, it has limited tech options.
This doesn't mean Pikachu is immaculate, however, as it is a [[weight|lightweight]] character, allowing characters with stronger attacks to KO it earlier than normal. It is also rather easy to combo (especially by characters such as Fox, Captain Falcon, and other Pikachus) and is moderately vulnerable to KOs off the top of the screen. Additionally, it has limited tech options.
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Pikachu is a small, very quick character with fast moves, a great recovery, great finishers, a projectile, disjointed hitboxes, great [[combo]]ing and [[edgeguarding]] abilities, and an exceedingly powerful [[back throw]]. One of the main reasons why Pikachu is number one on the tier list is due to it having by far the best and in many ways the only hard to edgeguard recovery in ''Smash 64''. Pikachu's edgeguarding abilities are the best in the game because two of its aerials (back and up) have disjointed hitboxes, and its aerials have above average power, especially its back and neutral aerial. Going too far offstage while edgeguarding is also not too risky for Pikachu due to its very long recovery. However, Pikachu lacks a [[meteor smash]], unlike most other characters.
Pikachu is a small, very quick character with fast moves, a great recovery, great finishers, a projectile, disjointed hitboxes, great [[combo]]ing and [[edgeguarding]] abilities, and an exceedingly powerful [[back throw]]. One of the main reasons why Pikachu is number one on the tier list is due to it having by far the best and in many ways the only hard to edgeguard recovery in ''Smash 64''. Pikachu's edgeguarding abilities are the best in the game because two of its aerials (back and up) have disjointed hitboxes, and its aerials have above average power, especially its back and neutral aerial. Going too far offstage while edgeguarding is also not too risky for Pikachu due to its very long recovery. However, Pikachu lacks a [[meteor smash]], unlike most other characters.


Pikachu has a variety of specials. Its [[Thunder Jolt]] is a relatively underused attack, but it can be useful potentially for edge guarding and camping. [[Quick Attack]] is by far the best [[recovery]] move in ''[[Smash 64]]'' - as well as traveling a huge distance, it can also allow Pikachu to escape certain situations, and it can be extended so Pikachu does not lose its momentum after the second warp. If used perfectly, Pikachu has the ability to stall on the ledge infinitely, and it will be invulnerable due Quick Attack's invincibility frames. Pikachu's down special, [[Thunder]], is a very powerful move that can be used as a finisher, but it is most notable for the [[Thunderspiking]] technique - which involves using it when the opponent is near the upper [[blast line]] for a [[Star KO]]. This is performed easiest with an up smash.
Pikachu has a variety of specials. Its [[Thunder Jolt]] is a relatively underused attack, but it can be useful potentially for edge guarding and camping. [[Quick Attack]] is by far the best [[recovery]] move in ''[[Smash 64]]'' - as well as traveling a huge distance, it can also allow Pikachu to escape certain situations, and it can be extended so Pikachu does not lose its momentum after the second warp. If used perfectly, Pikachu has the ability to stall on the ledge infinitely, and it will be invulnerable due Quick Attack's invincibility frames. Pikachu's down special, {{b|Thunder|Pokémon}}, is a very powerful move that can be used as a finisher, but it is most notable for the [[Thunderspiking]] technique - which involves using it when the opponent is near the upper [[blast line]] for a [[Star KO]]. This is performed easiest with an up smash.


Pikachu has among the best and most versatile combo ability in the game. It has four great combo starters: up tilt, up aerial, neutral aerial, and down aerial. It also has the second fastest [[air speed]] in the game to compliment its combo ability. Its up tilt can be used to combo into itself from low to mid/mid-high percentages, or just about any other move (including a grab). It can start a combo, and can even lead into a KO move such as an up smash followed by Thunder, a grab then a back throw, or a back aerial to set up an [[edgeguard]]. The up tilt can also be followed by another up tilt for shield pressure. Its attacks, most notably its [[forward smash]] and [[back aerial]], have strange hitboxes, with the forward smash being an excellent finisher, but being very slow compared to Pikachu's other moves. Its combo ability is accentuated by its [[Thunderspiking]] ability, as explained above. Due to quick, strong aerials, Pikachu's shield pressure is commonly considered to be the third or fourth best in the game, behind {{SSB|Fox}}, {{SSB|Kirby}}, and possibly {{SSB|Captain Falcon}}.
Pikachu has among the best and most versatile combo ability in the game. It has four great combo starters: up tilt, up aerial, neutral aerial, and down aerial. It also has the second fastest [[air speed]] in the game to compliment its combo ability. Its up tilt can be used to combo into itself from low to mid/mid-high percentages, or just about any other move (including a grab). It can start a combo, and can even lead into a KO move such as an up smash followed by Thunder, a grab then a back throw, or a back aerial to set up an [[edgeguard]]. The up tilt can also be followed by another up tilt for shield pressure. Its attacks, most notably its [[forward smash]] and [[back aerial]], have strange hitboxes, with the forward smash being an excellent finisher, but being very slow compared to Pikachu's other moves. Its combo ability is accentuated by its [[Thunderspiking]] ability, as explained above. Due to quick, strong aerials, Pikachu's shield pressure is commonly considered to be the third or fourth best in the game, behind {{SSB|Fox}}, {{SSB|Kirby}}, and possibly {{SSB|Captain Falcon}}.
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===Thunderspiking===
===Thunderspiking===
{{Main|Thunderspiking}}
{{Main|Thunderspiking}}
This technique involves launching the opponent to the top of the screen and using [[Thunder]] for a [[Star KO]]. The easiest way to perform this is to use an up smash. At percentages around (possibly a bit below) 100%, up smash combos into Thunder effectively, and at percentages around 140%, an up tilt can combo into Thunder. The technique can be used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo) or just for raw KOing.
This technique involves launching the opponent to the top of the screen and using {{b|Thunder|Pokémon}} for a [[Star KO]]. The easiest way to perform this is to use an up smash. At percentages around (possibly a bit below) 100%, up smash combos into Thunder effectively, and at percentages around 140%, an up tilt can combo into Thunder. The technique can be used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo) or just for raw KOing.


===Extended Quick Attack===
===Extended Quick Attack===
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