Wolf (PM): Difference between revisions

96 bytes added ,  9 years ago
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*{{buff|Up aerial has horizontal knockback which can make it an effective offstage KO option.}}
*{{buff|Up aerial has horizontal knockback which can make it an effective offstage KO option.}}
*{{buff|Down aerial has slightly faster start-up, and the sourspot does slighly more damage.}}
*{{buff|Down aerial has slightly faster start-up, and the sourspot does slighly more damage.}}
*{{buff|Neutral air now properly connect all in a single use, enabling easier damage racking from it, and has less endlag, and the animation stays still, and does more damage.}}
*{{buff|Neutral aerial now properly connect all in a single use, enabling easier damage racking from it, and has less endlag, and the animation stays still, and does more damage.}}
*{{buff|All throws are better for comboing, and has a new Back throw which is faster than his old back throw.}}
*{{buff|All throws are better for comboing, and has a new back throw which is faster than his old back throw.}}
*{{buff|Pummel deals higher damage making it more effective at racking up damage.}}  
*{{buff|Pummel deals higher damage making it more effective at racking up damage.}}  
*{{buff|[[Fire Wolf]] now has a single hit that lasts throughout the move's entire duration, which also causes [[tumbling]] at higher percentages, making it more effective at [[guard break]]ing, but hindering its offensive utility on land.}}
*{{buff|[[Fire Wolf]] now has a single hit that lasts throughout the move's entire duration, which also causes [[tumbling]] at higher percentages, making it more effective at [[guard break]]ing, but hindering its offensive utility on land.}}
*{{buff| Shine now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump, and Shine can be jumped out of, and can do combos with his shine that other spacies cannot do.}}
*{{buff| Shine now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump, and Shine can be jumped out of, and can do combos with his shine that other spacies cannot do.}}
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback and does slighty more damage.}}
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback and does slighty more damage.}}
*{{buff|The endlag of Wolfs Blaster can be cancelled with an airdodge, which can increase his mobility between shots by wavelanding.}}
*{{buff|Blasters endlag can be cancelled with an airdodge, which can increase his mobility between shots by wavelanding, and the tip of the gun deals slightly higher damage.}}
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options to improve overall mobility.}}
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options to improve overall mobility.}}
*{{buff|Wolf's [[dashing]] speed has been drastically improved; he now runs nearly as fast as Fox.}}
*{{buff|Wolf's [[dashing]] speed has been drastically improved; he now runs nearly as fast as Fox.}}
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}}
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}}
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}}
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}}
*{{nerf|Up tilt sweetspot is slightly harder to hit.}}
*{{nerf|Up tilt sweetspot is harder to hit and has less KO potential.}}
*{{nerf|New Up smash deals much less damage, and has slower start-up.}}
*{{nerf|New up smash deals much less damage, and has slower start-up.}}
*{{nerf|Forward aerial has slightly slower start-up.}}
*{{nerf|Forward aerial has slightly slower start-up and has a sourspot which is more common to hit with and has drastically less KO potential.}}
*{{nerf|Up aerial does slightly less damage and has a sourspot.}}
*{{nerf|Up aerial does slightly less damage and has a sourspot.}}
*{{nerf|Forward throw does less damage.}}
*{{nerf|Forward throw does less damage.}}
*{{nerf|New Back throw deals less damage than his old back throw.}}
*{{nerf|New back throw deals less damage than his old back throw.}}
*{{nerf|Down throw does less damage.}}
*{{nerf|Down throw does less damage.}}
*{{nerf|Blaster moves slower and does less damage, but does slightly more damage at the tip of Wolfs gun, and is the Blaster is no longer [[transcendent]]}}
*{{nerf|Blaster moves slower and does less damage, and is the Blaster is no longer [[transcendent]]}}
*{{nerf|Shine no longer has [[intangibility]].}}
*{{nerf|Shine no longer has [[intangibility]].}}
*{{nerf|Pummel is slower.}}
*{{nerf|Pummel is slower.}}
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