Wolf (PM): Difference between revisions

25 bytes added ,  10 years ago
Line 32: Line 32:
*{{buff|Up aerial has horizontal knockback which can make it an effective offstage KO option.}}
*{{buff|Up aerial has horizontal knockback which can make it an effective offstage KO option.}}
*{{buff|Down aerial has slightly faster start-up.}}
*{{buff|Down aerial has slightly faster start-up.}}
*{{buff|Jab combo deals slightly more damage.}}
*{{buff|Jab 1 deals slightly more damage.}}
*{{buff|Pummel is slower but deals higher damage making it more effective at racking up damage.}}  
*{{buff|Pummel is slower but deals higher damage making it more effective at racking up damage.}}  
*{{buff|The endlag of Wolfs Blaster can be cancelled with an airdodge, which can increase his mobility between shots by wavelanding.}}
*{{buff|The endlag of Wolfs Blaster can be cancelled with an airdodge, which can increase his mobility between shots by wavelanding.}}
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}}
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}}
*{{buff|Hits of [[neutral aerial]] now properly connect all in a single use, enabling easier damage racking from it, and has less endlag, and the animation stays still.}}
*{{buff|Hits of [[neutral aerial]] now properly connect all in a single use, enabling easier damage racking from it, and has less endlag, and the animation stays still.}}
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback.}}
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback and does slighty more damage.}}
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}}
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}}
*{{buff|[[Reflector]] now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump, and Reflector can be jumped out of.}}
*{{buff|[[Reflector]] now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump, and Reflector can be jumped out of.}}
494

edits