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*{{buff|Sword length slightly increased.}} | *{{buff|Sword length slightly increased.}} | ||
*{{buff|Aerial glide tossing with a bomb improves his recovery.}} | *{{buff|Aerial glide tossing with a bomb improves his recovery.}} | ||
*{{buff|Forward tilt is slightly faster.}} | *{{buff|Forward tilt is slightly faster and does more damage and kills more reliably.}} | ||
*{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a [[semi-spike]] trajectory with increased knockback, being better at KOing and approaching than his old dash attack.}} | *{{buff|Up throw does 3% more damage now doing 10%.}} | ||
*{{buff|Up smash is now a two-slice move, with a strong initial hit that can KO the opponent that is quickly followed by a second cut that is better for comboing that also provides him additional coverage and damages | *{{buff|Foward Air does 1% more damage, now doing 14% with knockback compensation.}} | ||
*{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a [[semi-spike]] trajectory with drastically increased knockback, being better at KOing and approaching than his old dash attack.}} | |||
*{{buff|Boomerang does 3% more damage closer up, now doing 14%. | |||
*{{buff|Down Air does 1% more damage and its knockback is dramatically increased on the ground. | |||
*{{buff|Jab combo links slightly better. | |||
*{{buff|Neutral air is now Young Links kick and does 2% more damage than brawls now doing 12% and has more knockback, and a long lasting hitbox. | |||
*{{buff|Up air does 1% more damage now doing 15%,although it has some knockback compensation for Project M's physics,but very slightly not enough to kill exactly how it did in brawl, as it kills 1% later. | |||
*{{buff|Up smash is now a two-slice move, with a strong initial hit that can KO the opponent that is quickly followed by a second cut that is better for comboing that also provides him additional coverage and damages shield, and useful if the first hit whiffs.}} | |||
*{{buff|Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.}} | *{{buff|Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.}} | ||
*{{buff|Arrows from [[Hero's Bow]] are set on fire, like Young Link's. After shot, they also stick in the ground for a few seconds to damage enemies, dealing weak damage with no knockback.}} | *{{buff|Arrows from [[Hero's Bow]] are set on fire, like Young Link's. After shot, they also stick in the ground for a few seconds to damage enemies, dealing weak damage with no knockback.}} | ||
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*{{buff|Grounded [[Spin Attack]] is better at damaging, possesing more hits that deal up to 25% if fully charged, similar to Young Link's. It can also be moved sideways depending on charge level like Wind Waker being a more powerful trapping move similar to [[Mario Tornado]].}} | *{{buff|Grounded [[Spin Attack]] is better at damaging, possesing more hits that deal up to 25% if fully charged, similar to Young Link's. It can also be moved sideways depending on charge level like Wind Waker being a more powerful trapping move similar to [[Mario Tornado]].}} | ||
*{{buff|Aerial Spin Attack gives a single hit of strong damage, serving as a powerful KO move.}} | *{{buff|Aerial Spin Attack gives a single hit of strong damage, serving as a powerful KO move.}} | ||
*{{buff|[[Bomb (Link)|Bombs]] hit up to four times each, dealing up to 10% damage.}} | *{{buff|[[Bomb (Link)|Bombs]] hit up to four times each,now dealing up to 10% damage.}} | ||
*{{buff|Improved tether recovery properties make his [[zair]] more effective for recovery.}} | *{{buff|Improved tether recovery properties make his [[zair]] more effective for recovery.}} | ||
*{{buff|New down [[taunt]] that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.}} | *{{buff|New down [[taunt]] that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.}} | ||
*{{buff|Down air has now has fire sword from melee.}} | *{{buff|Down air has now has fire sword from melee.}} | ||
*{{buff|New foward smash is like Super Smash Brothers 64 Link. It has big range and stronger than the brawl one.}} | *{{buff|New foward smash is like Super Smash Brothers 64 Link. It has big range and stronger than the brawl one.}} | ||
*{{nerf|Zair has more landing lag. | |||
*{{nerf|Neutral air's hitboxes no longer extend behind Toon Link's back.}} | *{{nerf|Neutral air's hitboxes no longer extend behind Toon Link's back.}} | ||
*{{nerf| | *{{nerf|Arrows do 1% less than damage.}} | ||
*{{nerf|Boomerang does 1% less damage from a distance, now doing 7%. | |||
*{{nerf|New forward smash has slower start-up.}} | *{{nerf|New forward smash has slower start-up.}} | ||
*{{nerf|Forward and down smashes no longer have hits that link one into another, dealing less damage.}} | *{{nerf|Forward and down smashes no longer have hits that link one into another, dealing less damage.}} | ||
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*{{nerf|Arrows from [[Hero's Bow]] travel much less farther now, just barely covering over Final Destination's length.}} | *{{nerf|Arrows from [[Hero's Bow]] travel much less farther now, just barely covering over Final Destination's length.}} | ||
*{{change|Sword attacks now display actual slashing sound effects, like Link's.}} | *{{change|Sword attacks now display actual slashing sound effects, like Link's.}} | ||
*{{change|Up smash has increased knockback to match brawl. | |||
*{{change|[[Fast-falling]] speed is slightly faster.}} | *{{change|[[Fast-falling]] speed is slightly faster.}} | ||
*{{change|Third hit of jab is now an upwards slice.}} | *{{change|Third hit of jab is now an upwards slice.}} |
edits