Captain Falcon (SSB)/Back aerial: Difference between revisions

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Undid edit by 71.67.241.72: i'm not trying to insult you but i didn't understand a single sentence
(→‎Overview: added info, most from persinal expericne)
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==Overview==
==Overview==
[[File:Captain Falcon Back Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's back aerial.]]
[[File:Captain Falcon Back Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's back aerial.]]
Captain Falcon extents his fist behind him, doing 16% damage and reasonable knockback. It is the strongest [[back aerial]] in the game. A pretty safe move to use with its decent [[range]], as it is good for [[edgeguarding]] and can [[space]] well. While it has somewhat high [[landing lag]] under normal circumstances, this issue can obviously be neglected via [[Z-cancel]]ling. It is also pretty good to use in [[combo]]s at low to moderate percentages, being able to combo into another back aerial (a pseudo-[[wall of pain]] variation), a reverse back aerial, or a {{mvsub|Captain Falcon|SSB|down aerial}} (for a variation of the [[Ken Combo]]) at low to moderate percentages. A down aerial used on a grounded opponent can also combo into it at percentages around 140%, which is usually enough to KO. The move can also be used during [[soft platform]] landings and drops to mixup Falcon's aerial game on stages such as [[Dream Land]]. by using this move while falling, the player can land an attack, and will eather launch the opponint, or will send it going to a diferent loacation on the battlefeild, allowing the player to get to the opponint, and if this is done quick enogh, the player can start a [[combo]] before the opponint has a chance, allowing for extra damage and possibly knockback.
Captain Falcon extents his fist behind him, doing 16% damage and reasonable knockback. It is the strongest [[back aerial]] in the game. A pretty safe move to use with its decent [[range]], as it is good for [[edgeguarding]] and can [[space]] well. While it has somewhat high [[landing lag]] under normal circumstances, this issue can obviously be neglected via [[Z-cancel]]ling. It is also pretty good to use in [[combo]]s at low to moderate percentages, being able to combo into another back aerial (a pseudo-[[wall of pain]] variation), a reverse back aerial, or a {{mvsub|Captain Falcon|SSB|down aerial}} (for a variation of the [[Ken Combo]]) at low to moderate percentages. A down aerial used on a grounded opponent can also combo into it at percentages around 140%, which is usually enough to KO. The move can also be used during [[soft platform]] landings and drops to mixup Falcon's aerial game on stages such as [[Dream Land]].


When Captain Falcon hits an opponent with this move in the [[NTSC]] version of ''Smash 64'', it produces a hard "Ping!" cartoon sound, while his other aerials produces a regular cartoon sound.
When Captain Falcon hits an opponent with this move in the [[NTSC]] version of ''Smash 64'', it produces a hard "Ping!" cartoon sound, while his other aerials produces a regular cartoon sound.
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