Mario Bros.: Difference between revisions

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==Trivia==
==Trivia==
*Even though this is the original ''Mario Bros.'' stage, it is home to {{SSBB|R.O.B.}} in [[All-Star]] mode due to the fact that there is no stage created specifically for him and a medley of tracks from the two NES/Famicom games that used R.O.B. (''Gyromite'' and ''Stack-Up'', though only the former is mentioned in the track's title) is available in this stage.  When this stage isn't unlocked, [[Delfino Plaza]] is R.O.B.'s home stage.  
*Even though this is the original ''Mario Bros.'' stage, {{SSBB|R.O.B.}} is fought in this stage in [[All-Star]] mode since there are no stages created specifically for him, and a medley of tracks from the two NES/Famicom games that used R.O.B. (''Gyromite'' and ''Stack-Up'', though only the former is mentioned in the track's title) is available in this stage.  When this stage is not unlocked, [[Delfino Plaza]] is R.O.B.'s home stage.  
*All the music pieces on the stage are derived from at least one NES/Famicom game.
*All the music pieces on the stage are derived from at least one NES/Famicom game.
*On most stages, the camera will zoom in and out during gameplay depending on how close or far the characters are from each other. Mario Bros. and [[Flat Zone 2]] are exceptions to this rule; the camera stays in a fixed position to give a view of the entire stage.
*On most stages, the camera will zoom in and out during gameplay depending on how close or far the characters are from each other. Mario Bros. and [[Flat Zone 2]] are exceptions to this rule; the camera stays in a fixed position to give a view of the entire stage.
*Interestingly, two enemies, the [[supermariowiki:Fighter Fly|Fighter Fly]] and the [[Freezie]], do not appear on this stage. Freezies, however, appear as items. It is not known why the Fighter Flies do not appear.
*Two enemies, the [[supermariowiki:Fighter Fly|Fighter Fly]] and the [[Freezie]], do not appear on this stage. Freezies, however, appear as items.
*In the ''Mario Bros.'' game, the sides of the stage "wrapped," allowing characters to exit on one side and reenter on the other side. This feature was removed in Brawl to allow KOing opponents on the side blast lines. Shellcreepers and Sidesteppers however, are able to use this function and appear on the opposite side of the stage when they reach the edge of it.
*In the ''Mario Bros.'' game, the sides of the stage "wrapped," allowing characters to exit on one side and reenter on the other side. This feature was removed in Brawl to allow KOing opponents on the side blast lines. Shellcreepers and Sidesteppers however, are able to use this function and appear on the opposite side of the stage when they reach the edge of it.
*While this stage is based on Phase 1 of Mario Bros., Sidesteppers didn't appear on that level; only Shellcreepers did.
*While this stage is based on Phase 1 of Mario Bros., Sidesteppers are absent on that level; only Shellcreepers did.
*It is one of only two stages in ''Brawl'' to be based on an arcade game ([[75 m]] is the other). They are also not in 2D, which is different from the arcade versions (and the [[Flat Zone]] [[Flat Zone 2|stages]], which are also based on early 1980s games, predating even the ''Mario'' series). 75 m also shares the same fate that Mario Bros. had regarding use in competitive play (being [[banned stage|banned]]).
*Mario Bros. is one of only two stages in ''Brawl'' to be based on an arcade game ([[75 m]] is the other). They are also not in 2D, which is different from the arcade versions (and the [[Flat Zone]] [[Flat Zone 2|stages]], which are also based on early 1980s games, predating even the ''Mario'' series). 75 m and Mario Bros. are also both [[banned stage|banned]] in most competitive play).
*It is possible to stand in-between the Shellcreeper/Sidestepper warp zone and blast line as most characters and thus be completely invulnerable to stray Shellcreepers/Sidesteppers.
*It is possible to stand in-between the Shellcreeper/Sidestepper warp zone and blast line as most characters and thus be invulnerable to stray Shellcreepers/Sidesteppers.
*There is a glitch that will turn Shellcreepers and Sidesteppers invisible while flipping them until they flip themselves back over. It is not yet known how this glitch is triggered.
*There is a glitch that will turn Shellcreepers and Sidesteppers invisible while flipping them until they flip themselves back over. It is not yet known how this glitch is triggered.


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