Forum:Characters you think are the best: Difference between revisions

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::::::::::Link's zair is still one of the best-ranged aerial attacks in the game. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 19:20, 12 November 2013 (EST)
::::::::::Link's zair is still one of the best-ranged aerial attacks in the game. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 19:20, 12 November 2013 (EST)
:::::::::::(Wow, so many replies.) I have a few more ''good'' things to say about Link, Dedede and Ike, respectively. If you can have enough time, you can easily air dodge out of a '''vertical''' Bomb Jump to regain momentum faster and more efficiently with Link; this can also happen with Z-air, which, if close to a ledge, grab it (as long as there are no edgehoggers). He can also still edgeguard with Spin Attack, just save it for higher percentages, unlike his S-Tilt. Finally, Link can also cancel his own jab, which, like Ike's, can give Link more options; just simply use the first two parts, walk a little, and use a stronger attack. With King Dedede, due to his surprising recovery height, does have enough options against the opponent, including a mind-game by using an attack to force the opponent to get up or stage spike them, so he can recover more easily. He can also, like Kirby, use his Neutral Special move to take the opponent down; however, he has an easier time to recover, and he can also shoot the opponent '''under''' the stage, making the opponent desperate (unless it's Samus, MK, Kirby, Luigi, Lucario, Peach, etc.). And with Ike, he does have a combo ability, which can be sometimes devastating, but the timing needs to be perfect. You don't necessarily need to "Ken Combo" with Ike, just time it well with a good N-Air>DJ>D-Air; his D-Air is extraordinarily useful on Halberd or Delfino Plaza when the stages go up, but the timing and damage need to be perfect. And as I have learned, against Link, if he is blown away by the Gale Boomerang, he may have a chance to be blown upward instead when using Side Special. That's all I can say to my knowledge so far. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 19:13, 13 November 2013 (EST)
:::::::::::(Wow, so many replies.) I have a few more ''good'' things to say about Link, Dedede and Ike, respectively. If you can have enough time, you can easily air dodge out of a '''vertical''' Bomb Jump to regain momentum faster and more efficiently with Link; this can also happen with Z-air, which, if close to a ledge, grab it (as long as there are no edgehoggers). He can also still edgeguard with Spin Attack, just save it for higher percentages, unlike his S-Tilt. Finally, Link can also cancel his own jab, which, like Ike's, can give Link more options; just simply use the first two parts, walk a little, and use a stronger attack. With King Dedede, due to his surprising recovery height, does have enough options against the opponent, including a mind-game by using an attack to force the opponent to get up or stage spike them, so he can recover more easily. He can also, like Kirby, use his Neutral Special move to take the opponent down; however, he has an easier time to recover, and he can also shoot the opponent '''under''' the stage, making the opponent desperate (unless it's Samus, MK, Kirby, Luigi, Lucario, Peach, etc.). And with Ike, he does have a combo ability, which can be sometimes devastating, but the timing needs to be perfect. You don't necessarily need to "Ken Combo" with Ike, just time it well with a good N-Air>DJ>D-Air; his D-Air is extraordinarily useful on Halberd or Delfino Plaza when the stages go up, but the timing and damage need to be perfect. And as I have learned, against Link, if he is blown away by the Gale Boomerang, he may have a chance to be blown upward instead when using Side Special. That's all I can say to my knowledge so far. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 19:13, 13 November 2013 (EST)
Mr. Game & Watch. He may be knocked back very easily but damn, that bucket braking technique could be considered broken by some. He also has some amazing finishers with low start-up lag, (down smash anyone?). He definitely deserves a higher placement than 16. [[User:FireMario1534|FireMario1534]] ([[User talk:FireMario1534|talk]]) 21:07, 18 November 2013 (EST)
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