Ice Climbers (SSBB): Difference between revisions

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The '''Ice Climbers''', known as '''Ice Climber''' ({{ja|アイス クライマー}}, ''Aisu Kuraimā'') in the Japanese versions, the ice-climbing duo from ''[[Super Smash Bros. Melee]]'', make a return in ''[[Super Smash Bros. Brawl]]''. They have been given a significant texture boost to their character models. Although Popo and Nana fight as a duo, only one is directly controlled by the player. The other is computer-controlled, in a manner mimicking the player. In ''Melee'', the player had the option to change the color of the costume and play as Nana, and the option still exists in ''Brawl'', however the Climbers' positions on the character select screen portrait will not change.
The '''Ice Climbers''', known as '''Ice Climber''' ({{ja|アイス クライマー}}, ''Aisu Kuraimā'') in the Japanese versions, the ice-climbing duo from ''[[Super Smash Bros. Melee]]'', make a return in ''[[Super Smash Bros. Brawl]]''. They have been given a significant texture boost to their character models. Although Popo and Nana fight as a duo, only one is directly controlled by the player. The other is computer-controlled, in a manner mimicking the player. In ''Melee'', the player had the option to change the color of the costume and play as Nana, and the option still exists in ''Brawl'', however the Climbers' positions on the character select screen portrait will not change.


They currently rank 2nd on the current tier list, making them the highest-ranking veteran. This is primarily due to their extensive and intricate grab game that can completely shut down opponents once it begins. Professional Ice Climbers players are known to chain grab opponents from 0% to a KO inescapably. The partner mechanism of the character also allows opponents to have to rethink their approach, as one target can easily break combos and chain grabs. The duo also have two decent projectiles, and they are armed with a relatively powerful meteor smash along with one of the largest disjointed up aerials in the game. However, if the partner is KO'd, the leader cannot use [[special move]]s correctly and is somewhat helpless during recovery; a lone Ice Climber also has drastically lowered damage output and KO potential, especially due to its inability to perform a meteor smash, and is considerably more open to chain grabs and combos. The Ice Climbers have very strong matchups (losing to only four characters, with only {{SSBB|Meta Knight}} being the only top tier they lose to), and very strong tournament results.
They currently rank 2nd on the current tier list, making them the highest-ranking veteran. This is primarily due to their extensive and intricate grab game that can completely shut down opponents once it begins. Professional Ice Climbers players are known to chain grab opponents from 0% to a KO inescapably. The partner mechanism of the character also allows opponents to have to rethink their approach, as one target can easily break combos and chain grabs. The duo also have two decent projectiles, and they are armed with a relatively powerful meteor smash along with one of the largest disjointed up aerials in the game. However, if the partner is KO'd, the leader cannot use [[special move]]s correctly and is somewhat helpless during recovery; a lone Ice Climber also has drastically lowered damage output and KO potential, especially due to its inability to perform a meteor smash, and is considerably more open to chain grabs and combos. The Ice Climbers have very strong matchups (losing to only four characters, with {{SSBB|Meta Knight}} being the only top tier they lose to), and very strong tournament results.


==Attributes==
==Attributes==
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