Zero-to-death combo: Difference between revisions
→In Super Smash Bros. Melee
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*{{SSBM|Ganondorf}} is capable of chain throwing most, if not all characters, like {{SSBM|Pichu}}, {{SSBM|Falco}}, and even several floatier characters (if done fast enough), with his down throw and then following it up with an unavoidable up smash (against [[floaty]] characters) or down smash/[[Wizard's Foot]] (against [[fast faller]]s). Depending on the opponent, he may need to turn around in order to continue the combo. It can also be started with a short combo with [[Gerudo Dragon]] or a hit from Ganondorf's down aerial, depending on the victim's falling speed. | *{{SSBM|Ganondorf}} is capable of chain throwing most, if not all characters, like {{SSBM|Pichu}}, {{SSBM|Falco}}, and even several floatier characters (if done fast enough), with his down throw and then following it up with an unavoidable up smash (against [[floaty]] characters) or down smash/[[Wizard's Foot]] (against [[fast faller]]s). Depending on the opponent, he may need to turn around in order to continue the combo. It can also be started with a short combo with [[Gerudo Dragon]] or a hit from Ganondorf's down aerial, depending on the victim's falling speed. | ||
*{{SSBM|Jigglypuff}} can pull off a zero-death with its up tilt against fast fallers and follow it up with [[Rest]]. | *{{SSBM|Jigglypuff}} can pull off a zero-death with its up tilt against fast fallers and follow it up with [[Rest]]. | ||
*{{SSBM|Donkey Kong}} can zero-death fast fallers with his cargo hold chain throw (tilted up) and then finish the combo with an unavoidable [[Giant Punch]] or foward smash. | |||
===In ''Super Smash Bros. Brawl''=== | ===In ''Super Smash Bros. Brawl''=== |