Zero-to-death combo: Difference between revisions

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===In ''Super Smash Bros. Melee''===
===In ''Super Smash Bros. Melee''===
*In NTSC regions, {{SSBM|Sheik}}'s down throw can combo into itself and then flow into her [[sweetspot]]ted up smash, which is one of the strongest in the game; this combo was notable for being one of the reasons why Sheik was considered the best character in the [[List of SSBM tier lists (NTSC)|first five years of ''Melee's'' metagame]].
*In NTSC regions, {{SSBM|Sheik}}'s down throw can combo into itself and then flow into her [[sweetspot]]ted up smash, which is one of the strongest in the game; this combo was notable for being one of the reasons why Sheik was considered the best character in the [[List of SSBM tier lists (NTSC)|first five years of ''Melee's'' metagame]].
*{{SSBM|Ganondorf}} is capable of chain throwing certain characters, like {{SSBM|Pichu}} and {{SSBM|Falco}}, with his down throw and then following it up with an unavoidable up smash (against [[floaty]] characters) or down smash or [[Wizard's Foot]] (against [[fast faller]]s). Depending on the opponent, he may need to turn around in order to continue the combo.
*{{SSBM|Ganondorf}} is capable of chain throwing certain characters, like {{SSBM|Pichu}} and {{SSBM|Falco}}, with his down throw and then following it up with an unavoidable up smash (against [[floaty]] characters) or down smash/[[Wizard's Foot]] (against [[fast faller]]s). Depending on the opponent, he may need to turn around in order to continue the combo.


===In ''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===
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