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{{ArticleIcons|allgames=y|unofficial=y}} | {{ArticleIcons|allgames=y|unofficial=y}} | ||
[[File:Upt.jpg|thumb|250px|Kirby's up tilt in ''Brawl''.]] | [[File:Upt.jpg|thumb|250px|Kirby's up tilt in ''Brawl''.]] | ||
[[File:MarioUpTiltSSBM.gif|200px|Mario's up tilt in ''Melee'']] | [[File:MarioUpTiltSSBM.gif|thumb|200px|Mario's up tilt in ''Melee'']] | ||
A '''up tilt''' (abbreviated "u-tilt"), officially called a '''strong up''', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends. | A '''up tilt''' (abbreviated "u-tilt"), officially called a '''strong up''', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends. | ||
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