Ike (SSBB): Difference between revisions

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A common belief is that Ike "replaced" {{SSBM|Roy}} from ''[[Super Smash Bros. Melee]]'', primarily as they are characters who wield swords from the ''Fire Emblem'' series, who both have a [[neutral special]] that is similar in function (a powerful special attack that involves charging their sword in flames, that can [[OHKO]] opponents but deal damage to themselves at the same time). While it may seem likely as Roy never appeared outside of ''Fire Emblem: The Binding Blade'' (except for a cameo in the first game released outside of Japan), there is no evidence that Ike was intended to "replace" or exist as a [[clone]] of Roy in ''Brawl''; on the contrary, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] indicate that the two were intended to appear together in ''Brawl''.
A common belief is that Ike "replaced" {{SSBM|Roy}} from ''[[Super Smash Bros. Melee]]'', primarily as they are characters who wield swords from the ''Fire Emblem'' series, who both have a [[neutral special]] that is similar in function (a powerful special attack that involves charging their sword in flames, that can [[OHKO]] opponents but deal damage to themselves at the same time). While it may seem likely as Roy never appeared outside of ''Fire Emblem: The Binding Blade'' (except for a cameo in the first game released outside of Japan), there is no evidence that Ike was intended to "replace" or exist as a [[clone]] of Roy in ''Brawl''; on the contrary, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] indicate that the two were intended to appear together in ''Brawl''.


Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly every attack of his is capable of KOing under 150%. In addition to this, Ike possess arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]], and possessing many attacks with [[transcendent priority]]. Ike also has a recovery that protects him greatly, great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, and fearsome [[edge guarding]] capabilities. Ike's biggest boon however, is his amazing [[jab]], that is fast, possesses great reach for a jab, deals high damage, and can jab cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). Ike suffers greatly though from his incredibly slow and laggy moves, with the speed of his attacks being on par with {{SSBB|Ganondorf}} for the worst in ''Brawl''. As a result, Ike is highly reliant on reads and [[spacing]] to land hits when his opponents are outside his jab range. Additionally, Ike's recovery gains short distance, and is very susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. Ike also lacks any [[projectile]], which when combined with his large size and below average movement speed plus mobility, makes it difficult for him to break through [[camp]]ing, as well as being incapable of camping himself. This overall results in average [[matchup]]s (with remarkably few counters for a mid tier character, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic), and Ike has achieved above average [[tournament]] results.
Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly every attack of his is capable of KOing under 150%. In addition to this, Ike possess arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]], and possessing many attacks with [[transcendent priority]]. Ike also has a recovery that protects him greatly, great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, and fearsome [[edge guarding]] capabilities. Ike's biggest boon however, is his amazing [[jab]], that is fast, possesses great reach for a jab, deals high damage, and can jab cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). Ike suffers greatly though from his incredibly slow and laggy moves, with the speed of his attacks being on par with {{SSBB|Ganondorf}} for the worst in ''Brawl''. As a result, Ike is highly reliant on reads and [[spacing]] to land hits when his opponents are outside his jab range. Additionally, Ike's recovery gains short distance, and is very susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. Ike also lacks any [[projectile]], which when combined with his large size and below average movement speed plus mobility, makes it difficult for him to break through [[camp]]ing, as well as being incapable of camping himself. This overall results in average [[matchup]]s (with remarkably few counters for a mid tier character, plus an even matchup against three characters in the top/high tiers, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic), and Ike has achieved above average [[tournament]] results.


==Attributes==
==Attributes==
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