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|[[Luigi (SSB)|Luigi]]||An upward punch. Similar to Mario's but with slightly more range, lag, and knockback. Can combo into an up special or a up aerial.||10% | |[[Luigi (SSB)|Luigi]]||An upward punch. Similar to Mario's but with slightly more range, lag, and knockback. Can combo into an up special or a up aerial.||10% | ||
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|[[Mario (SSB)|Mario]]||Spins around and punches upwards. Good for combos, but has too much ending lag and moderately low priority to be very reliable.||10% | |[[Mario (SSB)|Mario]]||Spins around and punches upwards. Good for combos, but has too much ending lag and moderately low priority to be very reliable.||10% | ||
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|[[Ness (SSB)|Ness]]||A two-handed open-palm uppercut. Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC.||3% | |[[Ness (SSB)|Ness]]||A two-handed open-palm uppercut. Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC.||3% |