Up tilt: Difference between revisions

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==List of up tilts in ''[[Super Smash Bros. Brawl]]''==
==List of up tilts in ''[[Super Smash Bros. Brawl]]''==
*[[Mario (SSBB)|Mario]]: Uppercuts with his fist while spinning. slightly above his head level. Can combo somewhat. 8% damage.
{|class="wikitable"
*[[Luigi (SSBB)|Luigi]]: Hooks upward with his fist, has surprisingly high range.
!Character
*[[Peach (SSBB)|Peach]]: Sticks her arm upwards, releasing a small heart-shaped explosion. Has a [[disjointed hitbox]]. Causes 13% always.
!Description
*[[Bowser (SSBB)|Bowser]]: Slashes above himself in an arc with high range. Is a quick move, and has more knockback than his uncharged up smash.
!Damage
*[[Donkey Kong (SSBB)|Donkey Kong]]: Swings his arm above himself in an arc. Extremely good range.
|-
*[[Diddy Kong (SSBB)|Diddy Kong]]: A lot like Donkey Kong's up tilt, but with less range and is faster. Surprising knockback, and can be used as a KO move at high percentages.
|{{SSBB|Bowser}}||Slashes above himself in an arc with high range. Is a quick move, and has more knockback than his uncharged up smash.||
*[[Yoshi (SSBB)|Yoshi]]: Swipes his tail above himself. Usually only hits opponents behind Yoshi.
|-
*[[Wario (SSBB)|Wario]]: Lifts both hands above his head. Has decent vertical knockback.
|{{SSBB|Captain Falcon}}||Similar to Samus' but with higher knockback.||
*[[Link (SSBB)|Link]]: Slashes above himself in a wide arc. Decent speed and surprising range.
|-
*[[Zelda (SSBB)|Zelda]]: Swipes her hand in a wide arc, with magic trailing it. Very high knockback for an up tilt.
|{{SSBB|Charizard}}||Points wings upwards and jabs the opponent. Good range.||
*[[Sheik (SSBB)|Sheik]]: Kicks upwards, then brings her leg down for a second kick. The second kick has decent knockback, anyone hit with the first kick will usually be hit with the second kick.
|-
*[[Ganondorf (SSBB)|Ganondorf]]: He brings his leg upwards and charges for a few seconds, then brings it down with a huge explosion. Has a vaccum effect while charging. Rare in that it's stronger than his up smash.
|{{SSBB|Diddy Kong}}||A lot like Donkey Kong's up tilt, but with less range and is faster. Surprising knockback, and can be used as a KO move at high percentages.||
*[[Toon Link (SSBB)|Toon Link]]: Similar to Link's, but with less range, and is slightly faster.
|-
*[[Samus (SSBB)|Samus]]: Swings her leg downwards. Similar to Ganondorf's, but with much less start-up lag and knockback.
|{{SSBB|Donkey Kong}}||Swings his arm above himself in an arc. Good range.||
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Kicks her legs upwards in a scissor-kick motion.
|_
*[[Pit (SSBB)|Pit]]: An odd, double (can do triple if very close, hitting with his blades) hitting handstand-kick.
|{{SSBB|Falco}}||Arcs both arms upwards in a multi-hit attack.||9%
*[[Ice Climbers (SSBB)|Ice Climbers]]: They point their hammers upwards, spinning them.
|-
*[[R.O.B. (SSBB)|R.O.B.]]: Pushes upwards with his arms.
|{{SSBB|Fox}}||Flicks his leg upwards behind himself. Good juggling move.||10%
*[[Kirby (SSBB)|Kirby]]: Flicks his foot upwards behind himself, combos into itself. 7 if it hits behind Kirby, 5% if in front.
|{{SSBB|Ganondorf}}||He brings his leg upwards and charges for a few seconds, then brings it down with a huge explosion. Has a vacuum effect while charging. Strongest up tilt in the game.||27%
*[[Meta Knight (SSBB)|Meta Knight]]: Points his sword upwards and spins. 3 different hitboxes; the one on Meta Knight's sides gives 6% damage, the one on his sword's sides give 7% damage, and the one on his sword's tip gives 8% damage. Decent knockback at the tip.
|-
*[[King Dedede (SSBB)|King Dedede]]: Jumps upwards, headbutting. Surprisingly, it has higher knockback than his uncharged up smash. Similar in function of Snake's up tilt, being fast and powerful, only that it has shorter range. Hitbox around his entire body. 12% damage.
|{{SSBB|Ice Climbers}}||They point their hammers upwards, spinning them. Multiple hits.||
*[[Fox (SSBB)|Fox]]: Flicks his leg upwards behind himself. Good juggling move. 10% damage.
|-
*[[Falco (SSBB)|Falco]]: Arcs both arms upwards in a multi-hit attack. 9% damage.
|{{SSBB|Ike}}||Hops with his sword held horizontally above him. Above average knockback.||
*[[Wolf (SSBB)|Wolf]]: Hops with his foot above his head. There is a sweetspot on his foot. Other than that, it is similar like Fox's up tilt save for a very different animation.
|-
*[[Captain Olimar (SSBB)|Olimar]]: Spins upwards in place, similar to his neutral aerial. Hits many times. The last time it hits, it does more damage and knockback. Incredibly high priority.
|{{SSBB|Ivysaur}}||Pushes it's body upwards, vines planted on the ground.||
*[[Captain Falcon (SSBB)|Captain Falcon]]: Similar to Samus' but with higher knockback.
|-
*[[Pikachu (SSBB)|Pikachu]]: Swings its tail upwards. Has surprisingly good range.
|{{SSBB|Jigglypuff}}||Flicks its foot upwards behind it. Small hitbox in front, large hitbox behind and above.||
*[[Squirtle (SSBB)|Squirtle]]: Hops upwards, hitting with its head, very quick
|-
*[[Ivysaur (SSBB)|Ivysaur]]: Pushes it's body upwards, vines planted on the ground.
|{{SSBB|King Dedede}}||Jumps upwards, headbutting. Surprisingly, it has higher knockback than his uncharged up smash. Similar in function of Snake's up tilt, being fast and powerful, only that it has shorter vertical range. Hitbox around his entire body.||12%
*[[Charizard (SSBB)|Charizard]]: Points wings upwards and jabs the opponent. Good range.
|-
*[[Lucario (SSBB)|Lucario]]: Arcs its foot around itself. [[Aura]] imbued. A very good juggling move.
|{{SSBB|Kirby}}||Flicks his foot upwards behind himself, combos into itself. ||5% in front, 7% behind.
*[[Jigglypuff (SSBB)|Jigglypuff]]: Flicks its foot upwards behind it. Small hitbox in front, large hitbox behind and above.
|-
*[[Marth (SSBB)|Marth]]: Slashes upwards. Can combo into itself and KO at higher percentages.
|{{SSBB|Link}}||Slashes above himself in a wide arc. Decent speed and surprising range.||
*[[Ike (SSBB)|Ike]]: Hops with his sword held horizontally above him. Above average knockback.
|-
*[[Ness (SSBB)|Ness]]: Pushes hands upward. Good priority.
|{{SSBB|Lucario}}||Arcs its foot around itself. [[Aura]] imbued. A very good juggling move.||
*[[Lucas (SSBB)|Lucas]]: A mentally powered flip kick, with PSI energy at the end of his feet. Can combo from his [[down throw]].
|-
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Waves a flag above himself. Good for juggling.
|{{SSBB|Lucas}}||A mentally powered flip kick, with PSI energy at the end of his feet. Can combo from his [[down throw]].||
*[[Snake (SSBB)|Snake]]: Quickly kicks his leg upwards. Deceivingly large range. Has good KO potential at damages over 80%. Arguably the best up tilt in the game.  
|-
*[[Sonic (SSBB)|Sonic]]: Kicks upwards twice while spinning, similar to Captain Falcon's up smash. Both kicks do 7%.
|{{SSBB|Luigi}}||Hooks upward with his fist, has surprisingly high range.||
|-
|{{SSBB|Mario}}||Uppercuts with his fist while spinning. slightly above his head level. Can combo somewhat.||8%
|-
|{{SSBB|Marth}}||Slashes upwards. Can combo into itself and KO at higher percentages.||
|-
|{{SSBB|Meta Knight}}||Points his sword upwards and spins. 3 different hitboxes; the one on Meta Knight's sides, the one on his sword's sides, and the one on his sword's tip. Decent knockback at the tip.||6% Meta Knight's sides, 7% sword's sides, 8% tip.
|-
|{{SSBB|Mr. Game & Watch}}||Waves a flag above himself. Good for juggling.||
|-
|{{SSBB|Ness}}||Thrusts hands upwards. Good priority.||
|-
|{{SSBB|Olimar}}||Spins upwards in place, similar to his neutral aerial. Multiple hits, with higher knockback on the last hit. Incredibly high priority.||
|-
|{{SSBB|Peach}}||Sticks her arm upwards, releasing a small heart-shaped explosion. Has a [[disjointed hitbox]].||Always does 13%.
|{{SSBB|Pikachu}}||Swings its tail upwards. Has surprisingly good range.
|{{SSBB|Pit}}||An odd, double (can do triple if very close, hitting with his blades) hitting handstand-kick.
|{{SSBB|R.O.B.}}||Pushes upwards with his arms.
|{{SSBB|Samus}}||Swings her leg downwards. Similar to Ganondorf's, but with much less start-up lag and knockback.
|{{SSBB|Sheik}}||Kicks upwards, then brings her leg down for a second kick. The second kick has decent knockback, anyone hit with the first kick will usually be hit with the second kick.
|{{SSBB|Snake}}||Quickly kicks his leg upwards. Deceivingly large range. Has good KO potential at damages over 80%. Strongest up tilt in the game.
|{{SSBB|Sonic}}||Kicks upwards twice while spinning, similar to Captain Falcon's up smash. Both kicks do 7%.
|{{SSBB|Squirtle||Hops upwards, hitting with its head, very quick.
|{{SSBB|Toon Link}}||Similar to Link's, but with less range, and is slightly faster.
|{{SSBB|Wario}}||Lifts both hands above his head. Has decent vertical knockback.
|{{SSBB|Wolf}}||Hops with his foot above his head. There is a sweetspot on his foot. Other than that, it is similar like Fox's up tilt save for a very different animation.
|{{SSBB|Yoshi}}||Swipes his tail above himself. Usually only hits opponents behind Yoshi.
|{{SSBB|Zelda}}||Swipes her hand in a wide arc, with magic trailing it. Very high knockback for an up tilt.
|{{SSBB|Zero Suit Samus}}||Kicks her legs upwards in a scissor-kick motion.


==Notable up tilts==
==Notable up tilts==
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