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'''Wind''' is an aesthetic element that appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example [[Zelda]]'s hair will be blown about in the wind, and [[Link]]'s hat will point in the direction of the wind. Wind appears in stages such as [[Princess Peach's Castle]] and [[Pirate Ship]]. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks. | '''Wind''' (applied to '''push''' and '''pull''') is an aesthetic element that appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example [[Zelda]]'s hair will be blown about in the wind, and [[Link]]'s hat will point in the direction of the wind. Wind appears in stages such as [[Princess Peach's Castle]] and [[Pirate Ship]]. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks. | ||
Wind is also present in some stages of the [[Subspace Emissary]] that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps. | Wind is also present in some stages of the [[Subspace Emissary]] that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps. |
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