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==Pushing attacks==
==Pushing attacks==
Pushing is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.
'''Pushing''' is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. If two characters overlap each other, pushing will affect either character that is standing still. In ''[[Melee]]'', if this doesn't occur in a match, the friendly foe bonus is awarded.
From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. If two characters overlap each other, pushing will affect either character that is standing still. In ''[[Melee]]'', if this doesn't occur in a match, the friendly foe bonus is awarded.
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==Pulling attacks==
==Pulling attacks==
Conversely, pulling or vacuuming attacks (such as [[Inhale]]) causes [[character]]s, as well as certain [[item]]s, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from [[ledge]]s are not affected by this. It is fairly easy to fight the vacuum's pull.
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) causes [[character]]s, as well as certain [[item]]s, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from [[ledge]]s are not affected by this. It is fairly easy to fight the vacuum's pull.


When [[Ganondorf]]'s up tilt is used on a [[Rolling Crate]], the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from [[Ike (SSBB)|Ike's]] [[Great Aether]] and [[Link (SSBB)|Link's]] and [[Toon Link (SSBB)|Toon Link's]] [[Triforce Slash]].
When [[Ganondorf]]'s up tilt is used on a [[Rolling Crate]], the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from [[Ike (SSBB)|Ike's]] [[Great Aether]] and [[Link (SSBB)|Link's]] and [[Toon Link (SSBB)|Toon Link's]] [[Triforce Slash]].