Donkey Kong (SSB): Difference between revisions

Line 30: Line 30:
*[[Neutral attack]]: Jab, 2-4%, followed by an uppercut for another 2-4%. Comes out fast, but short range.
*[[Neutral attack]]: Jab, 2-4%, followed by an uppercut for another 2-4%. Comes out fast, but short range.
*[[Forward tilt]]: Extended punch. A somewhat slow punch forward with decent range and good knockback. 12%
*[[Forward tilt]]: Extended punch. A somewhat slow punch forward with decent range and good knockback. 12%
*[[Up tilt]]: Upward knock. Donkey Kong swings his hands in an arch above him. Hitbox is the arch above him and foes standing on the ground close to him. Can chain into itself, but opponent can DI. Sets up aerial combos. KOs around 130%. Good anti-air move is timed right. Some ending lag. Can also lead into a down smash at lower damage percentages. 13%
*[[Up tilt]]: Upward knock. Donkey Kong swings his hands in an arch above him. Hitbox is the arch above him and foes standing on the ground close to him. Can chain into itself, but opponent can DI. Sets up aerial combos. KOs around 130%. Good anti-air move is timed right. Some ending lag (highest amount of ending lag in the game of an U-Tilt).
Can also lead into a down smash at lower damage percentages. 13%. In terms of start-up, it is the fastest Up Tilt in the game, along with [[Kirby]].
*[[Down tilt]]: Low slap. A quick hand swipe aimed downwards with a little start-up. 8%
*[[Down tilt]]: Low slap. A quick hand swipe aimed downwards with a little start-up. 8%
* [[Dash attack]]: Konga kick. A very awkward move where DK sticks his foot out and stops. Bad range and duration, high amount of lag, and easily [[shield]]ed. Will not hit foes that are floored. 12%
* [[Dash attack]]: Konga kick. A very awkward move where DK sticks his foot out and stops. Bad range and duration, high amount of lag, and easily [[shield]]ed. Will not hit foes that are floored. 12%
Anonymous user