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The Collection mode reappears in Brawl as "Trophy Hoard". While it reprises its original function, it has dramatic differences from its Melee incarnation. | The Collection mode reappears in Brawl as "Trophy Hoard". While it reprises its original function, it has dramatic differences from its Melee incarnation. | ||
The setting of the Hoard is now completely different | The setting of the Hoard is now completely different. Instead of an ordinary room, all the trophies are instead displayed on what appears to be a clearing on a castle's tower; the walls of a castle appear in the background, with small flags with the Smash symbol lining the wall, as well as a bright sky. The grid has been removed in favour of a large Smash logo. The consoles and other props have been removed as well, and the player can no longer control the layout of the trophies. | ||
The Trophy Hoard also gives the player to use the Diorama Mode; the player can take any four trophies that they have and arrange them however they need on a selection of four backgrounds. Afterward, the player, using a menu not unlike the [[Camera|Camera feature]] in normal gameplay, can take snapshots of the arrangement of trophies. | The Trophy Hoard also gives the player the ability to use the Diorama Mode; the player can take any four trophies that they have and arrange them however they need on a selection of four backgrounds. Afterward, the player, using a menu not unlike the [[Camera|Camera feature]] in normal gameplay, can take snapshots of the arrangement of trophies. | ||
The Hoard still appears at the end of Single Player modes, though only for [[Classic Mode|Classic]] and [[All-Star Mode|All-Star]]. However, the player's character instead immediately drops down as a trophy; when they land, the other character trophies are immediately arranged in a pre-determined order, unlike the random placement of ''Melee''. | The Hoard still appears at the end of Single Player modes, though only for [[Classic Mode|Classic]] and [[All-Star Mode|All-Star]]. However, the player's character instead immediately drops down as a trophy; when they land, the other character trophies are immediately arranged in a pre-determined order, unlike the random placement of ''Melee''. |