Mewtwo (SSBM): Difference between revisions

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Mewtwo's biggest flaw, however, is that its varied attributes hinder it in terms of survivability. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO; while other large characters such as {{SSBM|Donkey Kong}} have added weight to make them resilient to some KOs, Mewtwo has no such advantage. Mewtwo's defense game is also mixed; its air dodge, makes him invisible and opponents cannot guess where it will appear and its rolling dodges are fast and cover much distance, but Mewtwo's large frame makes it prone to shield stabbing, with its sidestep dodge also being rather poor.
Mewtwo's biggest flaw, however, is that its varied attributes hinder it in terms of survivability. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO; while other large characters such as {{SSBM|Donkey Kong}} have added weight to make them resilient to some KOs, Mewtwo has no such advantage. Mewtwo's defense game is also mixed; its air dodge, makes him invisible and opponents cannot guess where it will appear and its rolling dodges are fast and cover much distance, but Mewtwo's large frame makes it prone to shield stabbing, with its sidestep dodge also being rather poor.


Mewtwo also suffers from relatively few options to KO characters; its only two particularly reliable KOing moves are its throws. While its forward air, down smash, down air, and Shadow Ball can KO as well, none particularly reliable, due to poor range or speed. Mewtwo also has highly situational specials. While [[Confusion]] can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's. [[Disable]] only works in close ranges, and cannot combo effectively into other attacks.
Mewtwo also suffers from bad KO options; all of its strongest moves have either poor range or low speed. Its back and up throws are powerful, but they require Mewtwo to grab the opponent first, and the latter throw's KOing capabilities are extremely dependent on the opponent's falling speed. While having a wide variety of other KO potential attacks, most suffer from the range and/or speed problems, such as its forward air, down smash, down air, and Shadow Ball can KO as well. Mewtwo also has highly situational specials. While [[Confusion]] can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's. [[Disable]] only works in close ranges, and cannot combo effectively into other attacks.


===Moveset===
===Moveset===