Stamina Mode: Difference between revisions

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==Trivia==
==Trivia==
*When one brings an opponent to 0HP, the game will slow down temporarily and the opponent will use the [[Star KO]] scream.
*When one brings an opponent to 0HP, the game will slow down temporarily and the opponent will use the [[Star KO]] scream. An exception to this is [[Olimar (SSBB)|Olimar]], who remains silent, as he does not yell when Star KO'd.
*A defeated character makes no sounds and can be knocked around, and even grabbed or become trapped in some trapping Final Smash such as [[Triforce Slash]]. Since they remain on the stage when defeated, they can block projectiles.
*A defeated character makes no sounds and can be knocked around, and even grabbed or become trapped in some trapping Final Smash such as [[Triforce Slash]]. Since they remain on the stage when defeated, they can block projectiles.
*Drone characters (such as the secondary [[Ice Climbers|Ice Climber]] and [[Pikmin (SSBB)|Pikmin]]) will blindly stand beside their defeated leader. However, the secondary Ice Climber has their own unseen stamina meter, and can be KOed as well, either before the main Ice Climber  or after (doesn't count as a KO). Also, Pikmin can still be killed.
*Drone characters (such as the secondary [[Ice Climbers|Ice Climber]] and [[Pikmin (SSBB)|Pikmin]]) will blindly stand beside their defeated leader. However, the secondary Ice Climber has their own unseen stamina meter, and can be KOed as well, either before the main Ice Climber  or after (doesn't count as a KO). Also, Pikmin can still be killed.
*Certain [[Final Smash]]es cause an [[Undead Glitch]] when reduced to 0HP.
*Certain [[Final Smash]]es cause an [[Undead Glitch]] when reduced to 0HP.
*Because there is no results screen, the [[Master Hand glitch]] does not freeze the game when a match ends.
*Melee's version of Stamina is unusual for not having a results screen, making it the only mode in all of ''Melee'' with such a property. As a result, players can use [[Name Entry Glitch|Master Hand]] in the mode without causing the game to crash.
*When [[Crazy Hand]] and [[Master Hand]]'s stamina reaches 0 in [[Versus Mode|VS. Mode]], their dying scream is not heard.
*When [[Crazy Hand]] and [[Master Hand]]'s stamina reaches 0 in [[Versus Mode|VS. Mode]], their dying scream is not heard.
*In ''SSBM'', the player cannot edit the starting stamina; the instruction booklet, however, shows a screen shot of Stamina Mode with Hit Points higher than 150.
*In ''SSBM'', the player cannot edit the starting stamina; the instruction booklet, however, shows a screen shot of Stamina Mode with Hit Points higher than 150.