CD Factory: Difference between revisions

12 bytes added ,  12 years ago
m
no edit summary
(→‎Two player CD Factory: Why did you not notice this)
mNo edit summary
Line 13: Line 13:
# The player must the largest available custom stage template.
# The player must the largest available custom stage template.
# About halfway up the available space, they must a line of conveyor belts, all leading into the center. They will have to alter the size of some of them to get maximum horizontal space, but it's best to use as many of the very large size conveyors as possible.
# About halfway up the available space, they must a line of conveyor belts, all leading into the center. They will have to alter the size of some of them to get maximum horizontal space, but it's best to use as many of the very large size conveyors as possible.
# Directly above the center of the conveyor belts, to which all things on the map should be pulled,the player should place another large conveyor belt. Its direction is irrelevant, since either side of the main platform rolls things to the center.
# Directly above the center of the conveyor belts, to which all things on the map should be pulled, the player should place another large conveyor belt. Its direction is irrelevant, since either side of the main platform rolls things to the center.
# Below one of the sides of the main conveying platform,they must place several ladder pieces that are easily accessible from the main stage area.
# Below one of the sides of the main conveying platform, they must place several ladder pieces that are easily accessible from the main stage area.
#They will need to turn all items off except Sandbag, and turn the frequency to High.
#They will need to turn all items off except Sandbag, and turn the frequency to High.
#After that,the player must enter "Special Brawl". Turn the speed to Fast and the gravity to Heavy.
#After that, the player must enter "Special Brawl". Turn the speed to Fast and the gravity to Heavy.
#Then they must make Player One a character with a fast, spammable, vertical-knockback Up tilt - [[Mario (SSBB)|Mario]], [[King Dedede (SSBB)|King Dedede]], and [[Marth (SSBB)|Marth]] are good choices.[[File:AdCDFactory.jpg|thumb|right|High efficiency CD Factory]]
#Then they must make Player One a character with a fast, spammable, vertical-knockback [[Up tilt]] - [[Mario (SSBB)|Mario]], [[King Dedede (SSBB)|King Dedede]], and [[Marth (SSBB)|Marth]] are good choices.[[File:AdCDFactory.jpg|thumb|right|High efficiency CD Factory]]
#After doing so,they need to make Player Two a floaty character that can easily reach the ladder under the stage - [[Pit (SSBB)|Pit]] or [[R.O.B. (SSBB)|R.O.B.]] are perfect.
#After doing so,they need to make Player Two a floaty character that can easily reach the ladder under the stage - [[Pit (SSBB)|Pit]] and [[R.O.B. (SSBB)|R.O.B.]] are perfect.
# When the match begins,they have to move Player Two to the ladder, out of the way. This storage area keeps them from getting beaten up while Player One gathers stickers and CDs, but doesn't create a needless block that wastes an item spawn point.
# When the match begins, they have to move Player Two to the ladder, out of the way. This storage area keeps them from getting beaten up while Player One gathers stickers and CDs, but doesn't create a needless block that wastes an item spawn point.
#The player lets Player One get pulled to the center. As Sandbags are pulled toward them,they use their Up tilt to repeatedly hammer them, stopping only to gather the fallen items.
#The player lets Player One get pulled to the center. As Sandbags are pulled toward them,they use their Up tilt to repeatedly hammer them, stopping only to gather the fallen items.
# The conveyor directly above the center keeps the sandbags from flying up too high, allowing the player to continually pummel them without wasting time. Any items that spawn on top of it are pulled off onto the main platform, then pulled directly to Player One.
# The conveyor directly above the center keeps the sandbags from flying up too high, allowing the player to continually pummel them without wasting time. Any items that spawn on top of it are pulled off onto the main platform, then pulled directly to Player One.
Line 28: Line 28:
#They player must use the largest available custom stage template.
#They player must use the largest available custom stage template.
#They then build two large (3 or 4 squares each) conveyor belts that face toward each other, (The left one goes right and the right one goes left)
#They then build two large (3 or 4 squares each) conveyor belts that face toward each other, (The left one goes right and the right one goes left)
# Right over the place where the two conveyor belts meet,they build two (2 squares each) conveyor belts going in opposite directions. (The left one goes left, the right one goes right)
# Right over the place where the two conveyor belts meet, they build two (2 squares each) conveyor belts going in opposite directions. (The left one goes left, the right one goes right)
# At the right and left edges of the bottom conveyor belts,they must build walls. On the tops of the walls,they will put small (1 square) conveyor belts so sandbags will be moved to the bottom one.[[File:Capture.JPG|thumb|195px|The basic layout of a 2-Player CD Factory]]
# At the right and left edges of the bottom conveyor belts, they must build walls. On the tops of the walls,they will put small (1 square) conveyor belts so sandbags will be moved to the bottom one.[[File:Capture.JPG|thumb|195px|The basic layout of a 2-Player CD Factory]]
#The player then goes to "Brawl" and set the following rules:
#The player then goes to "Brawl" and set the following rules:
##Free For All with four players.
##Free For All with four players.
Line 36: Line 36:
# Begin the Brawl.
# Begin the Brawl.
# Everyone will need to pile up in the little central area where all the sandbags should go. Since everyone is fighting there (theoretically), the sandbags will take massive damage. The small conveyor belt above will prevent them from flying far into the air.
# Everyone will need to pile up in the little central area where all the sandbags should go. Since everyone is fighting there (theoretically), the sandbags will take massive damage. The small conveyor belt above will prevent them from flying far into the air.
# When the smash ball appears,the player must get it,and then run back and forth along the bottom conveyor belts and break open the Sandbags. The Sandbags will spew up a bunch of stickers and CDs, which will all pile up in the very center. The items should then be collected.
# When the smash ball appears, the player must get it,and then run back and forth along the bottom conveyor belts and break open the Sandbags. The Sandbags will spew up a bunch of stickers and CDs, which will all pile up in the very center. The items should then be collected.


==Four player CD Factory==
==Four player CD Factory==
2,142

edits