Up tilt: Difference between revisions

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A '''strong up''', also known as an '''up tilt''' (abbreviated "u-tilt") is a [[tilt attack]] performed by any character by holding the control stick lightly upward and pressing the attack button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either jump or do an [[up smash]] instead. Turning off tap jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.
A '''strong up''', also known as an '''up tilt''' (abbreviated "u-tilt") is a [[tilt attack]] performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off tap jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.


More often than not, up tilts are used for juggling, as they usually lack the knockback to disturb low damage combos outside of a few exceptions such as Ganondorf and Captain Falcon.
More often than not, up tilts are used for [[juggling]], as they usually lack the knockback to disturb low damage [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.


Since the Wiimote-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only attack which a player may not be able to use for no in-game reason.
Since the [[Wiimote]]-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only attack which a player may not be able to use for no in-game reason.
[[File:Upt.jpg|thumb|250px|Kirby's up tilt]]
[[File:Upt.jpg|thumb|250px|Kirby's up tilt]]


==List of up tilts in ''[[SSB]]'':==
==List of up tilts in ''[[SSB]]'':==
*[[Kirby]]: One of the overall best tilts in all ''Super Smash Brothers'' games. Guarantees low percent combos against everyone. Incredibly high priority and a [[disjointed hitbox]] around twice the size of the original move. Extremely low starting and ending lag. Usually used into a short hop forward air, back air, or down air to tech chase. Back airs lead into them as well as down airs.
*[[Kirby (SSBB)|Kirby]]: One of the overall best tilts in all ''Super Smash Bros.'' games. Guarantees low percent combos against everyone. Incredibly high priority and a [[disjointed hitbox]] around twice the size of the original move. Extremely low starting and ending lag. Usually used into a short hop forward air, back air, or down air to tech chase. Back airs lead into them as well as down airs.
*[[Pikachu (SSB)|Pikachu]]: Good up tilt with good combo ability, some range, and high priority, used to combo into grabs and up smash usually. Too big an ending lag to rival Kirby's. Can be used after back airs and other aerials as well.
*[[Pikachu (SSB)|Pikachu]]: Good up tilt with good combo ability, some range, and high priority, used to combo into grabs and up smash usually. Too big an ending lag to rival Kirby's. Can be used after back airs and other aerials as well.
*[[Ness (SSB)|Ness]]: Good combo ability, low start up lag, but a very small range. Ness' staple combo move, usually used after a DJC to combo into DJCs.
*[[Ness (SSB)|Ness]]: Good combo ability, low start up lag, but a very small range. Ness' staple combo move, usually used after a DJC to combo into DJCs.
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*[[Sonic (SSBB)|Sonic]]: A spinkick upwards, similar to Captain Falcon's up smash. Both kicks do 7%.
*[[Sonic (SSBB)|Sonic]]: A spinkick upwards, similar to Captain Falcon's up smash. Both kicks do 7%.


==Notable up tilts include==
==Notable up tilts==


*[[Marth (SSBM)|Marth's]] up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts, [[grab]]s and [[forward smash]]es at low [[damage]], and can kill enemies at high damage.
*[[Marth]]'s up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts, [[grab]]s and [[forward smash]]es at low [[damage]], and can kill enemies at high damage.
*[[Ganondorf (SSBM)|Ganondorf]]'s up tilt has the longest set startup of any move in ''SSBM''; in ''Brawl'', it also creates a vacuum that draws other characters towards him.
*[[Ganondorf (SSBM)|Ganondorf]]'s up tilt has the longest set startup of any move in ''SSBM''; in ''Brawl'', it also creates a vacuum that draws other characters towards him.
*[[Fox McCloud (SSBB)|Fox]], [[Lucario (SSBB)|Lucario]], [[Mario (SSBB)|Mario]], and [[Luigi (SSBB)|Luigi]] for its juggling capabilities.  Lucario's also attacks both sides of him, making it a useful juggle and damage technique.
*[[Fox]], [[Lucario (SSBB)|Lucario]], [[Mario]], and [[Luigi]]'s for their juggling capabilities.  Lucario's also attacks both sides of him, making it a useful juggle and damage technique.
*[[Zelda (SSBB)|Zelda's]] up tilt can kill off the top and under 100%.
*[[Zelda]]'s up tilt can kill off the top and under 100%.
*[[Snake (SSBB)|Snake's]] up tilt is quite possibly the most feared up tilt in the game with its high knockback, fast start up and cooldown time, and huge disjointed hitbox.
*[[Snake (SSBB)|Snake's]] up tilt is quite possibly the most feared up tilt in the game with its high knockback, fast start up and cooldown time, and huge disjointed hitbox.
*[[King Dedede (SSBB)|King Dedede]] has more knockback than his uncharged up smash and has the second highest knockback of any up tilt, with [[Ganondorf (SSBB)]] being first.
*[[King Dedede (SSBB)|King Dedede]] has more knockback than his uncharged up smash and has the second highest knockback of any up tilt, with [[Ganondorf (SSBB)]] being first.
*[[Samus]] (in both ''Melee'' and ''Brawl'') and [[Sonic]]: The only two up tilts in the entire series to [[Meteor Smash]].
*[[Samus]] (in both ''Melee'' and ''Brawl'') and [[Sonic (SSBB)|Sonic]]: The only two up tilts in the entire series to [[Meteor Smash]].
*[[Kirby (SSB)|Kirby's]] up tilt is considered overall one of the best moves in any smash game, this move has incredibly good priority, very good combo ability, and has a gigantic disjointed hitbox
*[[Kirby]]'s up tilt is considered overall one of the best moves in any smash game, this move has incredibly good priority, very good combo ability, and has a gigantic disjointed hitbox
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